Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.


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  1. No, I haven't heard of a Crafting Caravan! How...

    No, I haven't heard of a Crafting Caravan! How do they work and when and where do they happen?

    ***EDIT*** thanks for the response! I see that there are responses on the Discord, too, which are...
  2. Changes to skill and crafting progression and cost?

    Hey guys,

    I haven't played P:G in probably a year and a half. I stopped playing before because I found the amount of grind required to advance a lot of skills, and the monetary cost, to be...
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    Ban claim on MMORPG.com

    Thought maybe the developers would want to know about this claim being made on MMORPG.com, in case they want to comment on it there.
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    Thanks! Favor wiped. That's rough!

    Thanks! Favor wiped. That's rough!
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    Another question: Wipe before launch?

    Hey guys, another question I have while considering playing again: Will there be a character wipe before launch? If so, will it be a full wipe?

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    Thinking about playing again, have questions

    1) How large is the player base now, and are there enough active players to make for a strong player economy for gathered and crafted goods?

    2) Has anything been done to reduce the amount of skill...
  7. Welp, this thread died with a whimper.

    Welp, this thread died with a whimper.
  8. I think the best solution is to do what many...

    I think the best solution is to do what many other games do: Make the vendor-bought arrows viable to use, but the player crafted arrows significantly better. That way, people who care enough about...
  9. Are there plans to make Fletching less painful?

    This is mainly a question for the developers, but I'd also like to hear others' opinions on this.

    Is there any plan to make Fletching significantly less painful and time-consuming? At this point,...
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    What is the long-term goal for P:G?

    Hey guys,

    What is the developers' long-term plan for Project: Gorgon? I assume there is the intent to eventually have a full launch. Do they plan to bring the game to a larger audience somehow,...
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    Thank you!

    Thank you!
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    A few questions

    Hey folks,

    I'm considering buying P:G and I have a few questions!

    1) How long has the game been in alpha?

    2) When is it scheduled for full release?

    3) Does it get updated regularly?
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