Originally Posted by
Raviollius
The thing is, a higher-level player can kill 4-10 lower level mobs in the same timeframe he kills one mob of his level.
So to create the scenario you want from drops alone Citan would have to do one of these:
- Throw big amounts of loot/exp on your face at higher levels, so killing one enemy is as profitable(or more!) materials-wise as killing many lower-leveled ones. Issue: monsters become piņatas as we scale to level 125.
- Make the drop rate of materials/exp lower on lower-level mobs to make them less attractive. Issue: might still be more efficient to just farm them en masse, and it hurts newbies that can't do so.
- Multiply the number of ranked materials, so you have to constantly change farm spots because the loot quickly becomes useless. Issue: hurts the economy, creates material bloat.
Pick your poison.
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By the way, I want to say I don't see this happening near as much - except during weekends. I believe it's more of a population problem.