Originally Posted by
preechr
When a game mechanic is frustrating to you, I think it may be helpful to take a moment to objectively look at what is going on...
All game mechanics have an intention in their design (though some may be poorly designed and some, in a beta especially, may just be unfinished,) so what is the mechanic trying to get you to do? Hint: It most likely does not exist only to frustrate or torture you
Pretty sure there are notes on loading screens that encourage new players to sell items to other players, which makes sense in terms of encouraging a healthy game economy... Maybe instead of hoarding everything, the idea is that new players limit themselves to one or two crafting skills and sell everything else so they can save up for the large chunks of cash needed to upgrade their skills and purchase higher level abilities at 50+
Of course, you don't HAVE to do that, but the more players that do the more the economy will function as planned, if this is the plan... I dunno... I'm just guessing here
If this is the plan, it makes sense to me because this creates a viable market for new players that have no money so they can sell their loot to higher level players that have an easier time making money
High level players have had the time to favor up all the NPCs so they are getting full-price on all that fat loot they are dragging out of end-game dungeons with their huge inventories and super-speed, so they have plenty of money to spend on buying up stacks of oak and cotton from poor noobs that need the money and don't have the space to store it all
IF this is the plan, newer players that try to horde everything they find and do all the crafting they can all at once are maybe over-thinking stuff and should think about letting the game do its thing...
For those that insist, sure, put a price-tag on it and lump it in with VIP