What's the point in an open-world? You might as well be playing a lan or instanced game at that.
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Really I'm only making an argument against unintentional help. AoEs are problematic because as you stated earlier can be abused in open world group content. I have no problem with another player specifically targeting the thing I'm fighting to help me even though they know they aren't getting loot from it. How can I not like that kind of selflessness? It's a different thing if I 'steal' their damage by pulling into their aoe.
So to be clear the abuse happens when a player or group of players are in a group content area and use other players without their consent to defeat the thing they are fighting.
Anyway happy that my initial suggestion didn't cause so much push back. And I think we've uncovered something important.
I don't see how you're stealing damage, since as far as I know, we don't have any AoEs that split damage by number of targets?
And for instance, my unarmed stun is also an AoE, so it would be really sad if I couldn't use it to help people.
PS: I'm just in the position we should encourage interaction and sharing; it's an open world, being part of that seems like the best part to me. Being able to just join in without needing formal group invites I thought was the best part of the game.
Which I suppose is why I yak here.