I should have elaborated a bit more. Obviously experiences may vary, but as a new player enquiring about viable tanking setups, cow/ua was consistently touted as the only real viable option. I'm not here to argue meta, merely to represent my own experiences as Humanoid/hammer/shield, and I also wanted to give my two cents about how I feel about it with regards to efficacy and future room for improvement. I can't speak to cow/ua as I've never played it, but I can speak to tanking in general, where it feels good and where it feels bad and wanted to make sure that my feedback got heard. Regardless of all this, some problems are universal. Elite damage is a problem for any tank build and at times makes the entire concept unviable, I would like to see armor matter more, for both players and mobs, that way things can slow down and roles can feel more defined. Of course this is an overly simplistic 'blanket' fix, but it would go some way in making fights last for more than a few seconds of button mashing, as well as rewarding tanks for actually trying to build tanky.