Originally Posted by
ProfessorCat
Zuke is immune to physical, which easily cuts more skills out than being in water does. This indicates that limitations to the world boss battles are intentional, and furthers the notion that there is not any "one build fits all" path to Project Gorgon.
These fights are meant to be more dynamic than that. George is a specialty boss with a curse that is completely pointless when you fight him on land. I am actually confused that time went in to give him a boss curse at all if the intention was to never fight him in water. Surely the time taken to program a curse on George, years after his creation, was with the idea to fight him on land during his quarterly appearance for the world bosses.
You will literally get George's curse, and cure it without ever knowing you had it. Look at every other boss' curse in the event. They are made to make the fights more difficult against that boss. Fighting George in the water, while having his curse, is about as bad as Hotflash popping a 20% fire damage intake when you're immolated 2 or 3 times. Let's also throw in that George has no minions.
You don't have to like my ideas or playstyles, however when you post criticizes my opinion without furthering the discussion in a meaningful way, I'm inclined to return the favor. But hey, you might even get to cheer if I got kicked for my underwater George nuke build.