Oh hah. Everything's been looking "just fine" to me, so I think I completely failed to notice any placeholder graphics.
Thanks for working on a Linux launcher!!!
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Behold! The ever-expanding darkness... :p
(I finally caught a good screen shot of the madness in action, for your collective viewing pleasure)
https://scontent.fbed1-1.fna.fbcdn.n...2f&oe=5AD481FA
For the record, it does crash my computer if I let it eat up all my RAM, which it appears to do after a few seconds of flashing at the character selection screen. Grinds the entire system to a halt after 10 seconds.
Any progress on the fixed Linux Launcher? After what it did to the laptop I've been rather reluctant to actually play with the headless version o.o
Thanks again!
shardragon's launcher should still be working. And yes, probably playing with the headless version is not a good idea - I've just been using it because I'm too lazy to switch back and I like the separate screenshots directory. :)
The old launcher does not work for either machine, unfortunately. That is what prompted me to switch to the new launcher. But watching it nuke my laptop was somewhat unsettling as the TRIM function seemed to take a lot longer than usual after crashing, about a minute vs. 15 seconds. My assumption is that excessive swap (located on same SSD) usage was the cause, after filling up RAM with what appears to be an unbounded request for memory. I watched swap almost instantly get filled, maybe half a second to chew through it.
Yet it doesn't do that to the desktop. Both are the same OS, branch, and patch level. Weird.
Is the Headless version is safe to use? The launcher is still broken as-is, unless I missed something important. Thanks.
Here's a new launcher. If you can try it out and let me know how it goes, I'd appreciate it:
http://client.projectgorgon.com/Proj...ncherLinux.tgz
I'm running Debian 9(stretch). After starting and aborting the new launcher, I copied the files in .local/games/project-gorgon/HeadLessLinuxPlayer/ProjectGorgon_Data to .local/games/project-gorgon/LinuxPlayer/ProjectGorgon_Data to minimize downloads; after restarting the launcher, it ended up downloading 38 files in ~194MB.
The game launched successfully, thank you for this release.
I tried downloading the entire client in full to both machines. The desktop seems to work fine (I have not tested extensively, things simply looks normal at first glance in Serb), but the laptop has the same problem it had before with the expanding black area on the character selection screen. I made a quick video documenting the problem and put it on YouTube:
https://www.youtube.com/watch?v=9Ir652kKn9s
The log had a few interesting entries after logging in. This was not using the on-board Geforce 940m, rather the integrated Intel graphics. I was not able to successfully launch the game using the Bumblebee multi-GPU control utility by running the launcher through "optirun". The command isThis launches the program on the discrete GPU which is what I was doing to run the game proper on the graphics card, but the launcher just disappears and the GPU turns off from lack of activity.Code:optirun path/to/gorgon/launcher
Here is ~/.config/unity3d/Elder Game/Project Gorgon/Player.log:
Spoiler:
Let me know if there are any specific files or info that might be useful.
Thanks.
Something tells me clouds shouldn't look like this.