I really like the changes, shield and cow especially needed the buffs and I'm glad staff and shield had their cooldown reliance reduced. Staff in particular could be op but only when your cooldowns were off so it tended to be used more for soloing which never felt right to me.
Bulwark mode is fun to play around with and knowing when to toggle it on/off provides a nice reactive gameplay element with a high skill ceiling. This is the exact kind of gameplay I enjoy.
I never made a tank build before because it seemed like it was too much hassle to be worth it, but I intend to make one now with these changes.
Also interested in seeing exactly how combat will be lengthened in the future, which I think everyone agrees is necessary.