We can all agree the current system does not work well and the fix above we see is a much better option.
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We can all agree the current system does not work well and the fix above we see is a much better option.
As far as I'm aware, the chances of rolling each mod will be shown in the next update. Just because the above item has equal chance at each mod does not mean that every mod will be equal chance in the next update. It has already been stated that certain mods have a lower chance than other mods and there is nothing to indicate that the probabilities are being changed (only shown).
This thread is going in weird places...
My screenshot shows mods having an equal chance of being rolled. That's true most of the time, but not always. My point was that you don't know when it's true or not, so the next update will show you. That's what's changing! Not the actual percentages, just the ability to see those percentages.
I want some mods to be super common, and I want a few mods to be hard to get (and I know that upsets some people, but too bad). What isn't acceptable is for some mods to be "secretly" hard to get. I think it should be obvious when you're rolling for something that's rare -- that just seems fair. So the next update will make that clearer.
If you don't think this small change will resolve your problem, you're definitely right! Because I'm hearing symptoms that I simply can't explain right now, so more info is needed. I expect the extra info from the next update will make it a lot easier to figure out what's happening. Then we can discuss things further.