Originally Posted by
Daimes
The same treatment could be applied to Mentalism, perhaps: Mentalism is the only skill that offers constant health, armor, and power regeneration to party members regardless of distance to the mentalist, so maybe the regeneration should be extended for an "overheal" effect? Mentalism definitely needs a little love no matter what; for parties that stick together, Bard is objectively better for regen over time, as the armor regen Mentalism offers is laughable and the health and power restored is worse than certain treasure effects Bard has.
Other support classes should be looked at to see if they can be brought up to a respectable place (looking at you, Mentalism).