Originally Posted by
Jester
Yeah, I've got to say please don't implement anything that would cause death to negatively affect the player. That's why we have hardcore mode. My guild is dedicated to casual gaming specifically because a lot of us don't have the hours carved out in our schedule for an intense run like we did when we were teens. I regularly have to get up in the middle of a cave run because of household issues. When I come back I'm dead, but no biggie. I respawn, check where my party is and head that direction. If death started affecting me post-respawn, that would be easily my biggest problem with PG and would affect how much I continue to play.