Priest Offers Too much vs Other 'healing class' Options
Maybe I'm missing something but it really seems like priest needs a giant dose of nerf. Actually let's not do that except via proxy: can we get some buffs for the other healing/support classes?
What makes priest too good?
1. You have more heals available than every other class with 4 heals to choose from.
2. You have more utility (can free rez, cure broken bones, give warmth, remove poison, and passive power regen). Note that priest is the only healing class with both a rez and an epic attack.
3. If not playing a healer you can build for silly damage especially if you go for the obvious fire synergy.
Druid gets 3 heals (no rez) [no status removal] *has nice mob debuff via rotskin*
Mentalism gets 2 heals (no rez) and passive heal waves [no status removal]
Battle Chemistry gets 2 heals (no rez), hour long buffs and limited/random passive golem healing [1 status removal]
Bard gets 1 heal (best rez in game), mez, passive song healing and short acting but powerful group effects [limited unfetter: 1/2 strength of priest in cooldown and duration]
Pig has 2 heals (no rez) , burst buffs, and fear [no status removal]
Note: Bard, Battle Chemistry and Pig lack epic attacks.
If you're still reading this the short version is that building a healer without using priest means you are gimped (in the same way that building a tank w/o unarmed means you are gimped). There's something fundamentally wrong with that because there should be multiple viable build options. I feel bad for anyone playing a support healer role who isn't playing priest.