Is it too easy to fill work orders with alts?
I am not quite sure there is actually a problem here but I wanted to bring my experience up for discussion and see what other people thought:
About 2-3 months ago, I started farming the work order board in Amulna. I camped an alt next to it and logged in a couple times a day or so to check for work orders I hadn't filled yet, and completed those work orders on both my main and the alt. My main idea was that I wanted to level my crafting skills, and doing these work orders seemed a great way to do so. Completing each work order only once each month levelled my crafting skill a bit too slowly for my taste since I couldn't do all of the high-level work orders yet. Doing each work order twice allowed me to level faster and progress at a rate that feels just right to me.
I'm quite happy with the crafting aspect of this - my leatherworking is now almost maxed, tailoring is limping along, and I've started lower level leatherworking on my alt (whom I do intend to play and and on whom I also intend to level leatherworking because I like leveling crafting skills).
The money aspect is getting a bit scary, however. These work orders are very profitable and by doing them twice each month, I am making quite a bit more money than I need to keep up with playing the game and buying new skill abilities. That may just be a function of me not actually levelling all that many expensive combat skills, and I certainly have no idea how much money I'm supposed to have normally or how I'm supposed to earn it.
It's also occurring to me that if I wanted to really farm money, all I'd need to do is camp out a couple more alts at work order boards and complete even more work orders. There is an industry limitation to the work orders but I find industry really easy to level, and I don't think it would take long to max out a pure bank/mule alt. And this strikes me as a really undesirable way to play...
So, finally moving on to the suggestions part, I can think of a few ways to discourage people from alt farming:
- Make the work order cooldown per account, not per character. I don't quite like this since it would also hinder players who just want to play multiple characters, and if they are actually working on leveling cooking on two characters and want to turn in an order of grilled chicken on each character, why not? This would also still give an advantage to players who have multiple accounts.
- Add an additional skill requirement to each work order. If a work order requires items that need level 30 leatherworking to make, require at least level 25 leatherworking to turn it in. This gives an advantage to players like me who actually like to level crafting skills on multiple characters. I also rather like the current system of just being able to buy items for a work order, even if you can't make them yourself yet.
- Lower the profits from the work orders so that they just become helpful for leveling crafting and don't become a source of major income. I'm not sure I like this either since I'm not sure what I'd do for money then. :)
- Is this really a problem in general? Most work orders are either not that profitable, or require materials that are only available in limited quantities. I'm not filling the Amulna toolcrafting orders every time they are up because I cannot actually get that many snail shells easily. For the tailoring work orders, I get to spend time gardening and growing cotton and making thread. It's just the leatherworking work orders that feel staggeringly easy: Buy some skins off Kleave or Sirine, buy some gems from players and yay, quick cash. If skins weren't so readily available and I'd actually have to spend time farming them, filling multiple workorders would be much less feasible.
Thoughts?