EDIT: Last thread got lost in the crash so I remade it with the input from the last one mind.
I think the energy drain on druid flying form is too steep. Your damage is severely nerfed when in bird form, when you end up in combat the energy drain gets much worse, it requires you to hit level 50 in Druid before you're even allowed to use it. It already has enough restrictions. Also there seems to be something weird about leashing enemies while in the air. If you aggro a monster and start flying away it seems to follow you much further than if you were on the ground.
Constantly you'll end up in a situation where a bunch of low level enemies are banging on you and you have to use your nerfed abilities to slowly kills them, It's incredibly inconvenient when doing surveying because of this. I guess the intended thing is that I set down in a safe area, transform, and then go to the survey point? I honestly don't know.
It's nice for farming in an area where enemies are MUCH lower than you or I guess once you have enough of an energy restore and access to high enough food set that you can power your way through even the combat flight energy drain. Honestly my proposed change is to have bird form lower hit points the same way it lowers damage.
At least in that way you'd be granted the sweet release of death rather than flying up and falling back to the earth as 6 ranalon chase your immortal bird self through Serbule Hills. I realize no one will ever agree the energy drain is excessive or annoying, but probably a few people will agree on making it 'more hardcore'. So yeah just drop our health and armor pools by the same rate you nerf bird form damage, please.