And all I was thinking before I dozed off was "I hope my daughters don't wake up too early". @ANT3RA ... that is a pretty awesome system and coding aside would be great.
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And all I was thinking before I dozed off was "I hope my daughters don't wake up too early". @ANT3RA ... that is a pretty awesome system and coding aside would be great.
He does and I personally make an effort to read every single thread written here on the forums!
We have plans for the storage management in Project: Gorgon as we continue through development. That includes the ability to have all storage boxes in a particular land area (i.e. Serbule) accessible from a tabbed GUI interface letting you quickly manage all of your storage boxes in that area from a single location rather than having to run from box to box. There will also be an ability to search through your items to find its location - although that will likely be implemented as a receipe or accessible through an NPC.
What I would really like is a button to compress my inventory into a storage. Basically, grab all the items that match stacks in storage, and put those items (and compress stacks) into storage. That way I can drop off the items I'm keeping easily then split out the ones I want to walk away with. That's like 90% of my interaction with storage: Adding to stacks.
I find the notion of controlled pricing and whatnot utterly baffling. If people want to play the economy game, then let them, as Eachna said, it's a play style and its going to happen whatever system is in place.
Antera, I skimmed as it's late, over you ideas and the general impression I got was of an auctioneer type mod like from WoW. Part of the fun of playing a trade style in games for me at least is getting to know markets over a period of time, and doing it myself. I greatly disliked the automation in WoW and greatly enjoyed pitting myself against other people playing the trade game in EQ2.
What actually happens here is the cheesemaker either stops making cheese, or goes and farms stomachs or gets some from a friend, or trades something they have for stomachs.
What also happens is everyone who wants some cash starts farming stomachs. Then they start listing them for 3k. Then the original guy starts having to decide whether to keep buying, or give up. So he keeps buying, but people keep farming stomachs and listing them at 3k. Then he isn't online and 3 people list, first at 3k, then 2800 then 2500. Then the cheesemaker, who is farming stomachs thinks, hm might buy some.
And, in the end, everything evens out, and there is no problem. Because, there are an infinite supply of stomachs.
This is a kinda nanny state of control. There is a trade channel. So a new player has something like 20 femurs, and some mushrooms, and some animal parts and so on all the usual crap. Pretty easy to look at a stall and figure out what they are selling for roughly.. Then, they get a UR bacon recipe, or a poetry book - ask in trade, its what it's for.
One of the core reasons I hoard and have hoarded since I begun playing is because it is just so hard to trade and find what you want/need at any given point because there is no easy way to list or trade items.
Facilitate more simple trading, eliminate peoples' need to hoard every damn thing. Facilitate easier trade and easy search features for traders, stimulate player driven economy and suddenly hoarding goes.
Over time prices come down, as people stop hoarding and we end up with less complaints about storage as you don't need to store everything cos chances are a simple vendor search will find you some.
Make it hard to trade, and then people just go it alone, and do it all themselves. If you want a healthy game economy make it more simple to trade, it just seems so obvious.