That saying references War Games, in which the stakes were a bit greater than paying a little extra fake/free money to fight at a higher level and keep playing the game... but y'know, your call
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That saying references War Games, in which the stakes were a bit greater than paying a little extra fake/free money to fight at a higher level and keep playing the game... but y'know, your call
Just wanted to say that I really like Priest but I wanted to float an idea, I think we should give it a small heal as an alternate combat refresh you can learn for it.
Nothing crazy just 75 health on a 5-6 second cooldown or something like that.Thinking in terms of a BC pet's healing injection kind of level of healing.
The lesson of War Games wasn't about the stakes of nuclear war, but the futility of a challenge which can't be won. As I'm sure you recall, that lesson was taught to WOPR by making it play itself in Tic-Tac-Toe repeatedly - and I doubt anyone would argue the stakes of Tic-Tac-Toe are on par with Global Thermal Nuclear War. :)
Cited in response to a comment from someone who has found gameplay repetitive by level 50 and questions the enjoyment of advancing further, or in response to seeming enthusiasm for even more onerous future grind being added to the game... the reference seems apropos.
...but hey, a Buddy Christ finger point for getting the reference!
https://upload.wikimedia.org/wikiped...ddy_christ.jpg
I've seen a lot of discussion in chat lately about how bad it will be to raise skills to 80, 90, 100+. Almost every discussion focuses on the increased costs. But those skill increases won't come without higher level content. Which will bring higher levels of money we can earn. Work orders will give more. Skins will sell for more. Higher value items will be forageable. I expect that it will take longer to go from 70 to 80 than from 60 to 70. Which is consistant with pretty much every other game i've every played.
The costs for unlocking skill caps and the prices of skills were not linear though, and if the current trend continues, lvl 80 will cost you a million just to unlock, then a million to get your skills (or 3-4 mil if you're Fire specced, lol).
Geez, that's beyond crazy. I don't know much about making money in MMOs (the most I've ever had at once in Project: Gorgon is around 10k, and my main combat skills are around 30), but that sounds like it could be prohibitively expensive to the more casual players. =/
Not enough data really to actually get a trend. And Citan can set them at whatever he likes. I'm not worried about it. We'll see how much it is, and how much you can make in the new content. Assuming both come at once.
For now i'm going to keep working on Psychology so I'll have one skill already at 80 when we go up to that point :)
What i really would like to see is more synergy levels to push most skill to 80, kinda unfair atm with only a few skills in the 80s, this way if unlocking lv 70-80, 80-90 is drastically expensive gives a little bit more leverage for players to earn money a bit better.