Well, then, i'll try to be kinder and gentler in my words. :)
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I agree that AoE changes were needed (disclaimer, I main a FM currently). However, I would rather see a cap on the number of enemies hit than the current mechanic (which is standard fare for every other mmo i've played - not criticizing, just stating fact...perhaps I'm just biased because of this). One line in Citan's AoE explanation seems to have gone unnoticed. It is this one (last sentence in the AoE section): "Oh, and one more thing: monsters currently use the same AoE code as players do. If you're in a large group and fighting AoE-spamming monsters, keep that in mind."
That sentence leaves me with a few questions. Are we not getting a cap because that would also effect monsters? Is it possible to cap enemies hit by player AoEs without effecting monsters? Also, a few more questions regarding your explanation of ways you tested AoE fixes. Was the current AoE implementation tested in at level instances with parties (up to and including GK)? Is there currently a mechanism in game that's available to players to display range ( spell effect area, distance to target, etc.) or can one be implemented?
I really dig the changes that were made to DoTs (imo it makes them a lot more viable now), and I cannot sufficiently express how grateful I am for any changes that help to streamline player stall searches =).