Originally Posted by
Tagamogi
I quite agree with your post in general but wanted to quibble with this one statement.
Selling to non-crafters is pretty difficult if you are trying to level a crafting skill that doesn't produce consumable items (e.g. potions or food). It doesn't matter if you can make the best chest armor in the game - your profits are still going to be pretty limited if everyone in the game at most wants to buy it once.
I really love PG's work order system - I finally have a reason to actually make lots of armor and I don't have to compete with other crafters in the player market in order to make marginal profits (or least-worse losses) on items I create to skill up. And yes, selling to other players is still fun, I'm just saying that it works much better for some skills than others.