Originally Posted by
Tagamogi
This would then not allow people the challenge of trying to run a dungeon with fewer than the recommended number of people in their group. There's still quite a bit of entertainment to be had trying to solo or duo a tough boss, even if you outlevel the dungeon in general.
I also don't think there's anything particularly wrong with a high level character coming in to rescue lower level characters from a boss curse.
The ability to scale down a character's level as needed for grouping actually sounds great to me - I just think that should be the player's choice and not done automatically. (And I imagine a scaling system like this would be a small nightmare to code, so it's not too likely to happen. It would be fun, though. )