Suggestion: make the item comparison stick and not need to press "Alt" all the time.
Suggestion: be able to see a combat log in the chat window.
Printable View
Suggestion: make the item comparison stick and not need to press "Alt" all the time.
Suggestion: be able to see a combat log in the chat window.
https://i.imgur.com/G332tsM.png
BUG: Dragged Item icon got stuck on inventory window edge/scroll bar. The map being moved is the very one that also appears in the Vault Storage. Was able to withdraw the item by using the left-click menu option on it. The icon graphic was non-interactive once it got stuck and stayed after it's item was moved with withdraw from storage to inventory. It did disappear once the Storage Window was closed.
Bug: Unknown monsters or entities show up in my pet status view. Meaning I see health/power bars and actions as on pets on entities which are not my pet. This is the status view which you open by clicking the tiny cat icon to the left of ability bars.
Bug: I got stuck loading and unable to load into the game after entering one of Gazluk caves. I sent an email with the log file.
ad: definitely not a one time thing, I unsticked my char and did it again and got stuck again :P
Bug: I am missing some sounds. e.g. walking
Bug: items added do not show up in my inventory if I already have my inventory window open. They appear if I close my inv window and reopen it.
I also had an icon stuck on my screen, but unfortunately I don't know exactly how it happened. I was trying to move some things into and out of the guild chest and removed some phlogiston by accident. I closed the chest and I believe my inventory as well, walked away and a bit later noticed that I had a phlogiston icon stuck right in the middle of my screen. When I located the phlogiston in my inventory and either hovered over it or clicked on it, the stuck phlogiston icon disappeared. Sorry this is so fuzzy - it was late and I was tired. I'll see if there's something I can do to make it happen again.
Cosmetic: When purchasing something from a merchant and using the up-arrow to increase the number of items purchased, if I get to the max number of items (like the number of items of that type for sale) and hit the up-arrow again, it goes back down to 1.
Cosmetic: This might be intentional - Liquor no longer lists the ingredients used to flavor it.
Cosmetic: It I type in a number into the space for how many items I want to purchase from a merchant, the calculation to the right of how much I will be paying does not update until I click outside of the space where the number was entered.
Bug?
Attempted to use the mushroom teleport spells to travel from Serbule to New Prestonbule Cave. First time I used Boletus Mushroom, and got to the download screen and it stopped loading about half way through "loading assets". Was able to get my character unstuck using the /unstuckchar name, and tried to use the mushroom transport using mycena mushrooms and the same thing happened again.
LaRaj: Exact same thing happened to me. That's not a bug. That's a crash. It doesn't matter what kind of mushroom you use.
Missing functionality: If I already have a loadout for a particular pair of skills and want to update it (say I got a new piece of gear or decided to use a different ability for one of the skills) in the old UI I just hit Save. In the new UI there is no save button when viewing the loadout. I have to first delete the old one entirely then create a new one. Very clunky.
How about a crash caused by a bug? ;) Anyway, didn't you say earlier that you couldn't replicate your crash? It seems weird that it would happen twice to LaRaj and only once to you. Teleporting to Gazluk is on my list of things to do in the next few days, it's going to be interesting to see what happens...
If you are getting a crash when switching zones, please try running the patcher again (the shortcut version, with the extra command-line parameter you added) and using the "Validate Installation" option before starting the game. (It's under the "More..." button.) Then see if you can still reproduce the crash. The log file I've received makes it look like a bad install. Not sure how that would happen but the Validate Install feature will help rule that out. Thanks!
Cosmetic: Not getting a sound effect with auguries, either good or bad effects.
Update: There is a confirmed bug in the launcher that can result in corrupt downloads in a few specific situations, and this build is one of them! You NEED to use the "Validate Installation" button after you finish patching. This will correct the problem. Otherwise, you can suffer from weird random issues, including audio drop outs, crashes when loading into certain areas, and missing monster graphics.
We'll have a new version of the launcher ready soon -- in the mean time, when switching between this version and the "live" version, use the Validate Installation button to make sure your install is correct! (Here's how: when you see the "Play" button in the launcher, don't click it; instead click "More...", then "Validate Installation". When it's done, you're all set and can press Play.)
This apples to both Windows and Mac users. The linux launcher doesn't suffer from this bug as far as I know.
Bug: My screenshot hotkeys aren't working. This might be Linux specific since Shieldbreaker had a screenshot above. I've tried both the existing Ctrl-P and Ctrl-Shift-P for regular and high res screenshots and then setting a new shift-F10 keybind for a regular screenshot, and none of those generated any *.png files anywhere under my home directory. This definitely worked under the old UI as recently as last week.
Bug: I had the group health/armor/power bars go black on me a few times again. The way to reproduce that seems to be that I zone into Kur Tower first, then my party member zones into Kur Tower after me and their bars start out black. This happened both with the compact and the regular party UI; we repeated it about 3 times tonight and it also happened last night. Oddly enough, this seems to be specific to Kur Tower - it definitely did not happen in the Yeti Cave, and I've also not noticed it in outdoor zones at all. My party member was under attack when he zoned into Kur Tower, but I'm pretty certain that was also the case in the Yeti Cave.
Toggling the party UI from compact to regular or vice versa will cause the bars to display with the correct colors again and stay that way.
Bug: When auto-repeating giant phrenology recipes, the first completed recipe showed 20xp in the chat tab, but none of the subsequent recipe completions showed xp.
Possible bug: I was dead at the time my group killed Grottofang, and my chat tab did not show my notoriety xp gain which I think I should have gotten since when I looked at my skills later, I had a notoriety info update that said I killed Grottofang 1 time now. On second thought, I'm not sure whether I saw my combat skill gains either - I thought I did, but it could have been xp from an earlier kill since it was just 62/62...
Possible bug or quite possible user error: I'm about 70% sure that the completed quest "Cave Mummies" did not show up under "Gazluk Dungeons" in my quest log. I was looking at the quest log earlier and saw the completed Puke Sweetener quest under Gazluk, but not the mummies, so I figured I'd already turned it in. Then, when I actually talked to Mox, I completed the quest. It is however quite possible that I just did not see the quest in the log.
Cosmetic: I had my mouse cursor get stuck on the <-> shape twice tonight, like I was trying to drag a window sideways. Moving it over a window that I could actually drag sideways made the cursor revert to its normal shape. I am not sure what caused the stuck shape either time.
Cosmetic: Sometimes when selling, I get a weird tinkling sound that lasts for several seconds which seems too long. Usually, I just get a short sound when selling.
Feedback: It would be nice to have a compact display for myself as well as for my party members. I had turned on the compact party GUI, and I actually wasn't noticing my own health go down since the bars were in a different position and in a different shape than the bars of the other group members.
Feedback: It was taking me a very long time to scroll through all my skills to locate my current combat skills and switch out an ability. To reduce the scrolling, I'd suggest having either separate lists for combat skills and non-combat skills, or to have a special mini menu that only shows the two currently equipped combat skills + general special abilities. I think I'd prefer the second - often, I just want to look at the possibilities for my two current skills, and I really don't care about the abilities of the other 20 combat skills I don't plan on using right now.
Feedback: Wow, there's a lot of stuff in the new UI! I'm still getting used to it, but I do like it a lot. I noticed the quest log sorting by zone for the fist time tonight and that's a really neat idea. I also really like the way a skill's abilities are now displayed.
Not a bug for me: I did 3 mushroom circle teleportations and was fine, so it looks like the Linux launcher does not have the bug the other launchers had (or I'm lucky.)
After Validate Installation, launcher redid 50 files. Serbule day/night cycle is now working.
update: okay, rechecked completely Validated on launch. But it may have stopped work the day/night switch. But it worked the first time I went in after doing the Validate. Have to test more.
Bug: When taking to a NPC with storage. If i go into storage before going into shop. The bar on the right side of the window does not allow me to move thru my storage (I have no bar). If i go straight into shop, the bar will appear like normal.
Windows 10
Cosmetic- Italics in npc doesn't display properly. i.e. fluffkin has dialogue with <i> sigh </i>
Cosmetic-Buying anything from a buy back tab jump you to the top of the list,real easy to accidentally buy other stuff if you were trying to just buy a couple of the same thing.
Cosmetic-Sometimes when you teleport from one area to another the paper doll in the persona tab blacks out the character displayed.
Bug-Gui scaling on inventory icon size resets when you log out.
Bug-Can't easily add the trade channel back onto a tab if you deleted the one you start with.
Bug-Some items flash their rarity and others don't,still real easy to miss loot if you aren't vigilant.
Bug-Other party members don't show on your map/minimap.(Edit-seems to be borked just in serbule.)
(Edit)The lack of an ability queue is a bit off putting in combat also.(Edit 2)Sometimes the queue works and sometimes it doesn't,a bit odd there.
(Edit 2)Bug-Turns out Nearby chat replaces anything you put in it,hard to follow a conversation in nearby as things other players say replaces their old text with the new text they write.
(Edit 2)Bug-The dance prompts come super fast and show the same dance prompt twice in a row.There's no feedback on if you did the move right.
(Edit 3)Bug-Can't change the programing on Superior Golem.The program golem button flashes the program golem menu on the screen for maybe a second and then it closes itself right after.The rest of the golems have the program menu open as normal.
Bug: After doing a log out on one character and logging in on another, the second character is able to see work orders (and quests) in their log that belong to the initial character and not themselves. This seems to be the same problem that ShieldBreaker already reported, I just wanted to mention that it also occurs for work orders for me. Quitting the game completely also clears up the problem for me.
Bug: I am unable to change the quantity of salt/flour/sugar that I buy from Fainor to be anything other than multiples of 5. If I type in a 2 instead of 5, it will reset to 5 as soon as I click out of the quantity text field. If I type in a 10 instead of 5, it will remain at 10.
Cosmetic: The recipe window appears to be only draggable from the right pane - when I try to click and drag the left pane with the list of skills and recipes, my window doesn't move. Clicking on the left pane to bring the window to the foreground if it's partially hidden by another window also doesn't seem to work. ( I think this is because clicking to foreground/dragging only works on a window's title, but since the recipe window title is only over the right-pane, the left-pane doesn't really work for that. It just feels a bit weird since the left pane is a pretty large area.)
Feedback: I really like it that when clicking on the Crafting icon, the game now always remembers my last used skill and recipe, even between zoning and logging out. I wonder, would it be possible to also remember the last used recipe for non-current skills? For example, let's say I'm in the Cooking skill, select Ur-Bacon and discover that Ur-Bacon needs cedar wood chips. I then switch to Carpentry and make the wood chips. It would be really nice if switching back to Cooking now brought me back to the Ur-Bacon recipe directly rather than starting at the beginning of the Cooking recipe list and needing to scroll back down to find Ur-Bacon in my long list.
Bug/Feature? When i do many crafts of the same item (Say treasure map making) the chat only shows 1 line of XP gained, not the 21 of the same lines... Feature or Bug....
Bug: When doing treasure hunting in Elt, The item does not show up on the map, just the location in comparison to my location appears.
it was with Sie in Elt i saw it. Just reset to the old UI....
Let me add to this. When going back to old UI. In Elt, when i click on map to make a mark it appears in a different location, and unable to click on that location to remove it (YEs you can remove it by cliking on the original place you clicked). So the ma of elt at least is out of sorts.
Bug: (I think). It seems to me that being in combat disables left click + drag entirely, and always makes the left click act as an immediate use. I got stuck on another repeat round of unsuccessfully trying to drag an item today, and realized that I was still in combat from a poison dot. After the poison wore off, I was able to drag the item without a problem.
Cosmetic: The floating text for favor gain shows up behind open windows, rather than in front of them. So, whenever I gift an NPC, I usually have my inventory and the NPC dialog blocking my view of the favor gained from the gift entirely. ( I realize I can still see the favor in my chat tab, but that feels less convenient.) Edit: Actually, rather than having the floating favor text above the NPC's head, just showing the favor gained in the NPC dialog gifting tab might work best?
Cosmetic: The right energy globe shows metabolism + power. It might make more sense to reverse the order to power + metabolism, so the globes show left to right what the bars show top to bottom...
Cosmetic: Quest-only items no longer have a red square around their icon (e.g. the soil sample container for the quest Serbule Hills Farm Samples now looks like a normal empty bottle).
Cosmetic: At a player vendor stall, I selected the maximum number of items to buy in a stack. I then clicked the single buy button next to the item. This caused me to buy 1 item, while my selected quantity above remained at the previous maximum. I then clicked on the It's a Deal button, and it correctly gave me the error message that I couldn't buy 14 items since only 13 were remaining. However, when I then decreased the quantity to 13, the It's a Deal button text turned to "Working" and I was unable to buy the quantity I'd selected. Both simply clicking on another item in the stall or closing the vendor window reset the button, and I was then able to buy the quantity I selected.
Bug: Ad when I said random entities show in my Pet view: some of the random entities include flowers :D
https://imgur.com/a/ECZYX
https://youtu.be/AefwclHqm7A
I caught the bug on a video.
You can see about 6 seconds after the start, that the last 900 exp message is overwritten by the bottle of water message. Then that is overwritten by 36 exp message. Then by Aws's message. Then by Percussas message. And then I realise there is actually something wrong and click around. To the global and then back to All. And in the end, to me it looks like there are some messages missing. Not sure anyway.
Edit: I did validate my installation before running the game so this should not be because of wrong installation.
Cosmetic: I currently have 199.2/199 favor with an npc.
Cosmetic: The arrow is pointing out the text overflowing the buttons
Cosmetic: the circles represent where the UI changes the icon into the resize window icon for the Object window. The Object window doesn't allow resizing so it is invalid.
https://i.imgur.com/bVF4qNb.png
Cosmetic: Italic text is sometimes shown properly italic, and sometimes as plain text with an <i> around it. For example, Therese's Small Talk is italic, but Therese's Training menu and Zeratak's barter menu have the <i> instead.
Cosmetic: On NPC vendors, when scrolling all the way down on the Buy Used tab and then switching to the Sell tab, the Sell tab also appears to have scrolled down. So, if I scroll down 30 Used items on Lasarn, and switch to my Sell tab, my Sell tab appears completely blank. If I scroll up a bit, I can see the 4 items I am able to sell to him again.
Cosmetic: In Barter menus, "receive" is misspelled as "recieve". I saw this on Brianna Willer and Zeratak, and confirmed that Zeratak's received is spelled correctly in the old UI.
Cosmetic: Serbule is also bright as day for me during the night. Serbule Hills was not. Since I am on Linux, I assume I do not have a corrupt install. Edit: I just went back to Serbule Hills, and now that zone looks bright to me too.
Bug: Zoning from Serbule Hills to Serbule causes an fps drop for me. After I zone and take a couple steps, my frame rate drops an average of 10-15 fps, and can drop to as low as 6 fps. (Graphics are set to Good with auto-adjust disabled.) Quitting the game/logging out/zoning will reset the framerate to my usual low 30s. I've tried this on a different computer with the old UI, and I don't see the framerate drop there, so I think it's UI related.
Bug: When auto-repeating a recipe, it takes twice as long as it normally should. For example, crafting a single medium hoop just shows the 2 second crafting popup. Putting that same recipe on repeat, it will first show the popup, create 1 hoop, then it'll show "repeating recipe" at the bottom of the recipe window for a few seconds, then reset and go back to a regular crafting popup to create hoop #2 . After that, it'll go back to "repeating recipe", etc.
Bug: I cannot buy more than 10 bottles of fertilizer at once from Yetta. If I try to change it to higher quantity, it just resets to 10 when clicking outside the quantity window.
Cosmetic: In Sun Vale, the arrow indicating which direction I'm facing points the wrong way on both the mini-map and the regular map.
( Sorry for all the mini-posts. Every time I think I'm done with bugs, I find something else. I am really done now, I promise. For tonight, anyway.)
Bug: (sorry if this has been reported before, but this thread is now 8 pages long) When selling items to a vendor, after the sale the icon and price remain selected even though you don't have this item anymore. This has probably been reported. However, if the item exceeds the money left on the vendor (in my case a stack of 1000 Decent Phlogistons sold to Ashk in Rahu) you get a red flashing message saying "Vendor doesn't have 48000 golds!". Well, I just sold them, dude, of course you're out of money for more! Didn't you notice I don't have more! :)
Cosmetic: When I reached level 35 in flower arrangement and got a bonus level in gardening, my chat tab showed the message "You levelled up in gardening!" twice rather than just once.
Cosmetic: When group dancing, the multiple, detailed status messages for the next dance move in the chat tab seem a bit weird - stage 0, etc...
Cosmetic: When listening to a poem, the poem page shows "<img=PoetryHr>" rather than the actual image.
Working great: I was able to attend the entire poetry jam just fine this time, after locking up on my attempt two weeks ago. I'm not sure if something changed in the code, or if it was that there were only 50-some people today after 80+ the other time. Either way, it worked great. :)
Sorry I couldn't test for longer than few minutes, apparently I missed ticking boxes that were supposed to be ticked (Citan said adjusting the settings was fairly intuitive) but I did want to offer a rather...unique perspective upon the first log in with the new UI. I don't want to call it a disability but I'm visually challenged (I think it's called acute myopia, I do wear contacts though). It was really overwhelming to the point where all my screen became blurry, now if that was my first login ever in PG I probably would've given it a pass (which would've been a shame and it would be a shame if others wouldn't give it a chance for this reason). I already have issues with my character spinning (yup, I adjusted the camera settings), after few days of not playing I get vertigo in the first 5 minutes. The new UI is probably great (I know it has some very useful features I am excited about like character slots) but I guess what I want to say is that the "look" is a tad overwhelming, there are a lot of windows that need size adjusting that cover all the screen or that I can't move etc. Maybe it's because of my eyesight but bad eyesight is most likely not uncommon among gamers. Fact is in the 5-10 minutes I've tried it for I got a massive headache and I had to revert to the old UI.
My suggestion would be to have the default settings set to a nicer look (fonts and windows set at normal values by default, ofc we can adjust later but it's just a first impression thing) so when we first log in with the new UI the reaction would be "wow" not "ugh, how do I disable this or that":)
I also had a question (maybe I missed a chat option somewhere) - are we able to disable all the spam in "all" chat and only see the "user" chat like before? What I mean is all that text (including the NPCs chatter, monsters vulnerability, exp gained, all the stuff we usually turn off) that pops up in Global, can it be turned off somehow?
[MENTION=16]Khaylara[/MENTION] The New UI sets up everything fine on most 1920x1080 resolution computers right out of the gate. If it does not look 'right' then you need to take the time to set up everything as you like. It's a one-time thing unless you like to reset your settings a lot. I'd recommend doing it sooner rather than later because the old UI will be removed in the near future in preperations for STEAM.
Bug: It was mentioned, but some aspects of the new UI after being rescaled or adjusted in settings do no persist correctly. e.g. size of the inventory and effect bar icons. The width of the left scrolling part of the of the recipe list. Not sure how it happened but for few days it was fine then yesterday, my chat tabs reset to default.
Bug: some tooltips in settings are incorrect
Bug: Ancient gold coin show Velkort twice for gifting and even with different favor levels for me
Suggestion: I very much liked how persona window looked in the old UI - the long list of character attributes. Now if I want to see the attributes, in persona window at the bottom I have to click between pages left and right. How about option to extend the Persona window to the right and show the list how it used to look. All the attributes and mainly the tooltips explaining them were very useful at the beginning of my play.
Suggestion: not sure how useful, maybe include a short list somewhere in the settings with some more possible presets of UI layout and scalings for players to try out quickly without having to adjust everything manually.
[MENTION=16]Khaylara[/MENTION] regarding chat, it was not in the old UI, but right clicking in this new one is quite useful. Right click on chat and chat tabs to adjust them. Or on ability bars to switch them. Some things may be less obvious because of how we were used to interact with the old one. I did not know I can adjust the chat in the first preview either :P
Functional:
Was trying to trade a few scrolls and books (orcish) to a fellow guild member and was unable to get it to load into the trade screen. Left clicking it would use it up automatically, and right clicking it would not allow me to move it it all.
Functional:
Looking at new gear is a fearful thing with the new UI, the left click is so sensitive. Was looking at a shield and left clicked to see it, and put it on instead, right about the same time a group of mobs were coming for us. I was pretty useless in combat with the shield in my hand and no supporting skills.