My God.... I know I am a newer player but I thought the max was like around 65 on your person. You're telling me it's 100? I'm glad to hear it but I'm 50/50 right now and only have about 50-ish (off the top of my head).
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Well, my main is mid fifties on staff/unarmed, but also a little over 50 on BC and shield and close to 50 on archery, necromancy, hammer and bard... I started playing with an old friend of mine that had to take off a fair amount of time over the Summer and I didn't want to leave him behind so I've been focusing on horizontal progression, and I've avoided power-leveling so I've gotten my butt kicked a ton, which increases endurance
I've also got a winter coat with pockets that I bought from a player stall, which helps
I've no idea how much personal inventory space is eventually available past that, but I'm sure its significant
Excellent response from another newish player on the other thread talking about space:
https://forum.projectgorgon.com/show...Feedback/page3
I'm going to pick on a single sentence here to launch off on an essay of my own, sorry in advance Mikhaila:
I will never need 30 stacks of a particular crafting material at a time though. I greatly enjoy crafting but in small chunks - I really don't like accumulating a bunch of material and then sitting down for hours and leveling a skill from 0 to 100 in one sitting. That feels pointless to me: First I'd do a bunch of non-fun grinding to get the mats, then I'd do a bunch of non-fun crafting repeats to get the skillups, and then I'd be max level and my main feeling would be "gah, what a drag, I hate this skill."
The way I like to craft, I want to level slowly but feel like I'm doing something useful while crafting, beyond "gain a point in this skill". ( PG works really well for that type of crafting experience for me, with some exceptions like meditation and calligraphy that just level too slowly when using them on an as-needed basis.)
I also like to try everything. I don't have a particular need to max out anything, but if a skill is there, I want to at least dabble in it for a little bit to see how I like it.
When it comes to storage, all of the above means that I'll be accumulating lots and lots of tiny stacks of everything. When I get loot, it's a bit like finding a puzzle piece - ok, this thing can be used in this recipe for that skill, let's hang on to it until I find a couple more pieces to complete my recipe puzzle. I don't like farming - it's boring and I consider it a failure of efficiency and advance preparation, i.e. keeping things when I find them.
That point I'm trying to slowly get to here is that no amount of someone telling me I should be selling everything I can't use immediately is going to make me enjoy that concept. I don't play that way, I don't like playing that way and I'm always going to look for ways around it.
I don't want unlimited storage. Keeping everything is surprisingly not fun either since it then takes far too much time to actually sort through my hoard. :) So a system that gently nudges me to occasionally sell off some crap I really don't need it is actually good. What I want is storage that is "reasonably" large and that allows me to organize stuff into categories, so I'll be able to find it again quickly. I'd love it if bank storage worked similarly to inventory folders - one overall storage size that can be subdivided into custom-named compartments. Only more than 4 of course. Lots more. ;) What would also help me is a parcel mailing system, so that I can mail things to an alt who has been designated the owner of items for crafting skill x. Mail is much better than shared storage here since mail allows me to fire off an arbitrary number of items that I want to get out of my current inventory and then retrieve them from the mailbox later when I am ready - an hour or a month from now. If it's a shared storage space instead, it will require managing and logging in and out of characters to get it cleaned up.
I'm not sure if I want global storage only or prefer the zone-specific storage. Global storage would obviously be vastly more convenient, but also take away a bit of the individual zone atmosphere.
Oh, and I said it before, but I like the inventory slot limitation and the "drop stuff or run back to town?" choices. This part feels vastly different to me than the bank storage limits.
Yeah, that. I love the many different possible uses for every single item in PG but it makes making decisions about what to do with an item extremely difficult at times.
I'm definitely in the packrat camp but MMO storage has never been a problem for me before. In other MMOs, I'd make different alts to try out different classes, designate alts as crafters for certain skills and then give items to the appropriate class/crafter. Easy, since items had a single use.
I like it that PG is different. I love not being restricted in combat skills or crafting skills. I also like the multi-use items - being able to use the same item in multiple different ways feels both cool and realistic to me. Plus I think it makes adding multiple crafting skills later easier since the new skills can just piggyback on some items that are already out there.
It just also means that I have a lot more items to deal with, and I wish I had more and better tools for that.
Thanks for sharing the other poster's post....
I'm like him in that I like to solve problems, and I am constantly doing that in PG. I still contend that an approach like he is offering does not work very well. Here's why... you can't get very far by saying that you're going to focus on a few things at a time and sell everything you don't need for those few things. Advancing almost anything in the game requires you to also being doing 5 other concurrent things. Ok, maybe that's a bit of a stretch, but not a very big one. This may be a weak example but it's all I can come up with here at work. I need to make a recipe that includes butter for a quest turn-in. Since I've been leveling Cooking and stashing all the materials I need for that I go to chase down the recipe for Butter. To get the recipe for butter I need to get favor with Braigon which requires collecting the things she likes. But also once I get her favor up I see from the wiki I also need to make a Butter Muslin. Guess what, in order to craft one I need to modestly level Textile Creation with some other guy. So now I'm stashing some cotton and carded cotton and canvas or something. And I've come across some other more extreme inter-dependencies.
I could maybe be persuaded by the argument that people should just sell what they don't need at the moment, IF (huge IF) buying and selling wasn't so convoluted. Most items that are worth selling for cash, can hardly be sold for full price. I know some pay more for some things than others but even with Soul Mates on a number of NPCs, I can't get them to pay me what things are worth. It's honestly a bigger frustration that the inventory capacity. I either have to sell at a big loss or run around all of creation trying to find someone who has the cash, is willing to pay me the cash, and usually ending up selling short and being disappointed or just using it for favor (when I really needed the money). Also when it comes time to buy what I had already looted but had to sell due to a lack of inventory space, I either have to be gouged by the player stalls - IF I can even find it at all. Shouting in Trade channel isn't much better. And it's frustrating at those times because at one point you HAD that item.
Honestly, I'm not trying to sound like a gripe. I really do like much of the game and I'm just trying to offer my thoughts on some things that would make it better from my perspective. I realize there are likely changes coming down the road that may help with some or all of this.
TL : DR - We either need more inventory space OR we need better selling/buying tools (meaning vendors always pay full price - maybe after a certain favor level or the ones that do buy most things have way more cash). Also the fact that stalls are gated behind Industry (and as I understand it a 7k council per week fee) does not favor the guy starting out who is trying to make a little cash and also a way to offload all this stuff I have no room to store.
I get exactly where you are coming from, in fact, that exact same butter scenario drove me nuts as well
The thing is, this is one of those places where the game is trying to teach you to play it, in my opinion: Though you may feel compelled to make that butter, you don't have to, and if you do, its you making that decision, not the game forcing you to do anything
Just as in life, if you did everything everyone wanted you to do, you would starve to death in a week if you didn't die from helping that guy that wants you to help test the drugs he made in his bathtub... Braigon also wants you to give him a bunch of free stomachs, but I wouldn't recommend doing that either
That being said, I did make my own butter muslin and I made my own butter, and I made alts to store all kinds of garbage, but not because I felt like I had to - I did that because I chose to, and there's a huge difference between those two things
Last night I spent hours running back and forth between Serbule, Sie Antry's Farm, Eltibule Keep and Hogan's Keep just to get three levels of cheesemaking... and I shouldn't even be fooling around with cheese yet, but I want to
I was cussing the whole time, but I also rearranged my storage in hopes of avoiding some of that frustration next time I wanna make cheese, and I knew throughout all of it that my choice was the source of my aggravation, so I was OK with it
Long story short: Don't make cheese... but if you do, know going in its a pain in the ass lol
Like you and Tagamogi, I want to keep piles of stuff on hand, even though the game expects me not to and even though it makes the game harder for me, but I enjoy it because if I need something I usually have it and if someone in game is having a hard time finding something I can help
I pay the price for that gladly because I get a kick out of helping people and from doing things the hard way
I also believe what I said when I said that new players selling their loot and higher level players buying it is foundational to a healthy economy, and that the way storage and inventory works is a great mechanism for supporting and growing it
Feedback is what we are all here to provide, but try to consider these thoughts and the game as a whole when possible... it may be that if you can look at storage in a slightly different light it will bug you less, like doing so did for me
Hey, good overall points to consider. Well thought out and not argumentative :) I agree with much of what you say about it being choices - but in some cases (my butter examples not being one of them) the convoluted interdependence of skills/items/favor is NOT much of a choice, like in the case of when you need to unlock skill progression but you can't until you have achieved a favor level with someone, and you need to do his quests to get the favor at a reasonable pace, and those two or three quests require you to either craft some items or buy them from someone. That's IF you can find someone selling those items - and IF they are not gouging the hell out of you with their price. I prefer to not be so reliant on buying overpriced items from people.
But my biggest rebuttal to your point about selling my items I can't use right now to higher level players is that if that's the intended game design in terms of the economy, etc. then the game needs to provide better selling tools to the low/mid level player. Vendor stalls are gated behind Industry which isn't easy to level and requires you to be pretty capable in a number of crafting professions AND, as I understand, has a prohibitive 7k weekly council fee to run. No low/mid level player is going to be able to do that. Spamming stuff in Trade chat isn't a good or efficient option. Consignments take some time to unlock and are so limited it now forces another mini-game of which 4 items do I pick to sell. This mini-game immediately follows the other min-game of which items do I not want to hold onto. And once I choose which couple of items I want to consign, I have to wait a week before I can do more - it's not enough. I would be very happy if the consignment limit was maybe 50 items per week. I think that could work.
I just think the game is too limiting in many areas that it doesn't really need to be.
Citan hinted at the inclusion of future tools for sales when the golems rolled out here: https://forum.projectgorgon.com/entr...g-June-18-2018
...and he seems committed to a multi-faceted retail environment that is rewarding and fun without any sort of Auction House, which is great
I couldn't easily find the pricing for vendor stalls, and I'm not in game now, but I believe you start with inexpensive rent on a 24 hour stall that gives XP in retail management and the more you set up stalls you gain more XP which earns you longer time limits and increased inventory and other benefits, but the rental price goes up based on how many days in a month you've set up a stall (and probably how "big" it is and how long your "lease" is)
I've heard of players paying 8k for rental, but that's the very top end of the price scale, not what you should expect to pay starting out
Anyone with actual experience in retail, please feel free to chime in here... not my jam atm
Industry is not only easy to level, doing so is a huge profit source (especially early on) so get out there and fill some work orders, man! (just filled one for trophy panther skins worth 27k so I could buy some upgrades for BC)
Personally, I've never set up a stall or consigned an item... I prefer the player interaction of meeting a need on a one-to one level, and 99% of the time I prefer to trust the buyer with pricing rather than researching what various bits and bobbles I found on the ground are worth
When I need money for something, I spend about an hour collecting strange dirt and bonemeal so I can grow cotton... that's the one thing I'll sell at market price, and I've never had a problem finding a buyer in /trade (in fact, when I get a buyer for the first 5 stacks I sell they've almost always asked me to contact them when I have more, which I do)
So, since I don't really need NPC money, I can use nearly all my loot for favor or crafting material, though I'll save armor, weapons and jewelry drops worth over 200c to sell to Joeh and Larsen (and, yeah... I keep stockpiles of items I know are useful on alts for selling/sharing)
I'm sharing my usual activity to show that there is at least one player that's having fun and progressing in the game as it is in hope that frustrated players can see around perceived obstacles to finding their own less-stressful way to play
If you're not in the mood for advice, you can skip this next part...
One thing I've learned in life that I apply to games is all human happiness is only fueled by one's sense of accomplishment, so since my goal in playing is to be happy, I focus on what I can accomplish easily
I get no sense of accomplishment from watching TV Shows, which is why I play games
P:G, specifically, allows me a wide range of easy-to-accomplish tasks and mini-goals that I can take on no matter how little time I might have to play, my level of patience at the moment, or whether I'm in the mood for killing stuff, collecting stuff, exploring, chatting, dancing... whatever... and if I find whatever I'm doing to be tedious I just do something else (it all gives XP)
When I find something that doesn't seem to be working correctly, I put in a bug report or suggestion and move on, which also gives me a sense of accomplishment
There are no necessarily lineal paths in this game, which sets it apart from 90% of what else is out there in this genre and allows me a pretty high up-time of happy thoughts regardless of mechanical limitations, but that's mostly because of the way I choose to think about progress
The only thing you can control in life is your own attitude and the only thing you can change is your mind... If you can live by that and always seek positive accomplishment in any form, I believe you'll be as happy as possible
Yeah, that's not really talking about inventory and storage, and none of it is directed at anyone in particular, but I thought it might help with perspective in discussions about changing major game mechanics... Maybe its better to go with the flow and see where what we have takes us rather than let past experiences in other games set standards for this one
Also not in game right now but iirc the cost for a stall is 250 + 125 * number_of_days_you_rented_a_stall_in_the_last_30_d ays. So, if you rent a stall once or twice a month, your cost will be 250-375 per day. Hm, using my formula that puts the max price as 250 + 125 * 30 = 4000, which sounds a bit lower than 8K - it's quite possible I'm missing something but if you don't use the stall that much, the cost is definitely affordable.
The only thing that affects the cost is the number of recent days rented. At higher levels of retail management, you get more stall inventory slots and the option to pre-pay the rent, but it's still the same per day cost.
I'm not convinced the vendor stalls are much of an inventory saver. In order to make the most profit, you want to have a full stall, so that means collecting items you plan on selling until you have enough to fill up your shop before actually opening the shop. And that takes storage space again. :p (But yes, vendor stalls are good and fun. )
Possibly surprisingly, that's very much the way I play PG as well. As much as I like to whine about certain things, I'm definitely having fun in the game. Inventory's just the thing where it can feel that no matter what I want to do, I have to clean up my inventory first instead. It's definitely gotten better since I started playing, and I'm confident there will be further improvements. And no, I'm not planning on letting the inventory stop me from having fun. :DQuote:
P:G, specifically, allows me a wide range of easy-to-accomplish tasks and mini-goals that I can take on no matter how little time I might have to play, my level of patience at the moment, or whether I'm in the mood for killing stuff, collecting stuff, exploring, chatting, dancing... whatever... and if I find whatever I'm doing to be tedious I just do something else (it all gives XP)
When I find something that doesn't seem to be working correctly, I put in a bug report or suggestion and move on, which also gives me a sense of accomplishment
There are no necessarily lineal paths in this game, which sets it apart from 90% of what else is out there in this genre and allows me a pretty high up-time of happy thoughts regardless of mechanical limitations, but that's mostly because of the way I choose to think about progress
Sounds like there's at least three of us that have a similar mindset on games. For all the griping I've done about storage and selling, I am really enjoying PG and I do focus my attention on what I CAN accomplish which is sometimes contrary to what I WANT to accomplish - problem exacerbated by the near-limitless tings you can do in the game. That's good. My biggest problem sometimes is patience, it's always been challenging for me. But it's funny because I'm never anywhere close to the guy who is at end-game the fastest. In fact, I'm usually perpetually playing catch up. I like making progress as quick as I can in whatever endeavor I choose to focus on but try not to rush too fast. Case in point - I've been playing PG for about a month. I got to 50/50 Sword/Psych after about 2 weeks while only ever stepping foot in Serb, Serb Hills and Elt. And for these last two weeks I focused my efforts farming mats and leveling some crafts and farming loot for cash to buy upgraded skills, recipes, getting favor up on a number of NPCs (mostly ones who offer storage) - all before deciding to take a peek at the other zones like Kur, Sun Vale and others. I went two weeks killing stuff while not being able to gain exp on my main skills. That was ok.
Main focus now is to get to 50 Alchemy so I can finally do BC. I'm at 45 now. And boy how wonderful it would be if I can find an NPC to buy my endless supply of Willpower Gels and Cranium Balms at full price and with some volume cash available (perhaps there's one I don't know about yet?). I digress...
And thanks for clarifying the vendor stall stuff. That's helpful. I did do some work orders early on and you're right, the cash is pretty good. I should probably look at some again. I just spent almost all my cash unlocking an advanced Psych skill as well as unlocking Psych 51+. Now I'm tapped again. Still got to unlock 51+ harvesting from Jesina once I can faction her a bit more.
@preechr... Nice tip on the Trophy Panther work order. I'm sitting on 20 or so in the bank. Also have 42 Stomachs which I'm seeing how long I can hold onto as a "savings account" to put towards an unlock of a 61+ skill.
Anyways.... I've gotten off track here. Thanks again for all the tips and advice.
No Worries!
Don't forget about the Work Order Boards in Sun Vale and Eltibule (Hogan's Keep) ...those have the more advanced and higher value orders
Honestly, I just drank all my Willpower Gels (got some Death XP for having a stroke that way too)
That being said, if you favor up Flia she will buy inks you can craft with Alchemy and you may make a bit of a profit that way, though you'll have to farm mats (level 3 inks need fish scales and fire powder)
BC is worth it though
Everything I've seen and read about BC supports what you just said.
I think my Industry might be around level 10 right now.
I haven't got any of the ink recipes yet. I just haven't wanted to spend the cash on the recipe books. I've been getting all discovery exp once and then mostly grinding Willpower Gels and then, when I have the mats, turning some of them into Cranium Balms. Those have a value of 600 council but I can't easily find any NPCs to buy them at full value except the Baron Lady in Serb Hills. Of course, she only has 2400 per week so I'm selling them 4 at a time LOL. So far I've never had more then 2 stacks at a time so it's not hurting my inventory space much. Sure wish you could store them in Charles' stash! :p Also Making Gur-Hortas when I can, too. Lots of Beet growing and Parasol farming for me lately. Five more levels to go.... but it'll be worth it, as you say.
Before I forget: One possible use for the willpower gels would be to turn them into enhanced pineal juice and gift them to Yagreet in Sun Vale. I'm not sure if it's the best way to level favor with her, but I always find myself running out of oils long before she will teach me the recipes I want.
Yeah I have been making some of those, too, and gifting them but not to Yagreet. I haven't been to Sun Vale yet. I have made a few Enhances Pinneal Juices but needing the additional beet and the milk slows that down a bit. I always figured from an experience point of view, if I have to grow another beet to do the recipe, I might as well just do another Willpower Gel since getting 2 Parasols are easier/cheaper to get than 3 brains and a milk. But it certainly makes sense if you need the oils for Favor.
I've got everything ready to do what should be my final 165 combines (according to my calculations) to get to 50 Alchemy. Then I need to figure out how to get rid of the several hundred Willpower Gels I'll have. That's about 30-35k council (if I can find someone who has a good supply of council) or maybe use some of them for Favor (not sure who would be best though. Will do some research on that - might be someone I haven't yet got to. Suggestions welcome.
The reason I mentioned Yagreet is that you probably want favor with her eventually.
Spoiler:
It may not be the best of all possible uses for your gels, especially since you have to get milk, too. I'd be curious to see what other people suggest. One other idea that comes to my mind is that willpower gel is used in a quest, so you could also just try selling it to other players (assuming you can find an effective way of doing that ;) ).
Awesome, thanks for the tips. I was not aware of that ability. I think my First Aid is around level 27 or so, I'm really terrible about using it routinely. Sames with Armor Patch. I need to get on that. I figure with so many Willpower Gels at my disposal, I could likely use a bunch to make the Pinneal Juice to get her to the favor level I need for the skill you mention and still have a boat-ton to sell or do other things for.
I searched the wiki (very inefficiently) to see if any other NPCs like the Willpower Gel. Off the top of my head, Kleave likes them but I've got him to something like Friends or Best Friends already. I am thinking of doing Leatherworking much later on down the road so that could be a decent use as well. Flia takes them as well but I haven't felt she's of much use to me, frankly. Although her spending limits seems sweet if you get a ton of recipe books and the like.
Kleave likes skins and loves onyx, so I find her favor quite easy to level using that and probably wouldn't bother with other stuff. If a person likes a specific item as opposed to a general item category, giving them that item will usually result in greatly increased favor, so her loving onyx instead of just "gems" means you are going to get a lot of favor for your onyx gift. Most players also find skins pretty easy to accumulate.
Flia - yeah, I don't talk to her much either now that I've finally gotten the last of my unarmed abilities. It looks like she likes willpower gels because they are in the general "potion" category, so while it seems like a decent way to level up favor with her, you will most likely not get quite as much favor as when gifting it to an NPC who specifically likes "willpower gel". Of course, I'm not sure if there is such a person...
I hadn't really thought about it that way but what you say makes perfect sense. The part about a specific item versus a more broad category of item that your specific item falls into. Gems versus Onyx. That's handy.
I looked through the wiki checking almost every NPCs favor item list and I did not see anybody who specifically like "Willpower Gel". Oh well. I think I'll probably use a bunch of them to make the Enhanced Pineal Juice and give them to Yagreet and then sell the rest to get cash towards unlocking Harvesting and/or some BC skills now that I should be able to unlock that tonight. Very exciting times for me in P:G :)
I just want storage I don't have to think about.
Sure, I'm only trying to collect a few things at a time... But there are always stacks of inconvenient items or leftover food in my bank, and I would really, really like a 'consolidate stacks into bank button'.
That would save me soo much time.
Btw I'm level 49/36 and have 113 inventory slots, of which 31 are equipment. I can fill that inventory very quickly in a dungeon, and if I want to actually take down bosses I can't just be wearing my pocket gear!
What's been suggested before a ton of people changed the topic. Also, I don't think anyone has suggested unlimited storage but I see a lot of people arguing against it for some reason.
* +10-20 basic inventory increase
* Change the main bank to show -all- storage in the game you've unlocked for universal access.
((In my opinion, we've already got it, being forced to run back and forth around the map spending countless hours and playing micromanagement isn't that fun. There are also a lot of storage areas I personally don't use because of this, serbule hills and kur for instance.))
* Add auto-sort to storage
* Maybe add a favor level after soul mates for storage related NPCs for more storage space so people that have played a long time have something to work toward instead of using alts.
I agree with your two points noted above but would add the following...
* Allow me to split a stack directly from the bank instead of having to first move it to my inventory, split it, return it to the bank (first goes to the first open position), then have to re-position it to where that item was sorted before I moved it to my inventory.
* Allow me to place items in the bank in the specific slot that I want - this means that if I want to have an empty space between two items, I can do so.
Some clarifications I would make around my support for your "universal access" suggestion... I would like to see these features:
- I would still like to have each chest I have unlocked with an NPC shown separately and not just one big lump of space (although I would take that too).
- Or, better yet, have it be one big space but you can create up to 15-20(?) tabs just like you get in your personal inventory. This way you can still sort and segregate your items into categories or by crafting skill or purpose
-If storage became universal then I would be fine with one access point per zone (dungeons excluded)
- If storage is to not be universal then I would suggest that ALL storage within that zone have a universal access point within that zone (think bookcases). BUT this should include any storage unlocked within any dungeons within that zone. Drives me nuts that I have decent storage space unlocked in the Crypt and Crystal Caverns but I am never realistically going to use it due to it being out of the way and having out-leveled the area. PLUS situations like Hulon not being part of the bookcase in Serbule is annoying.
Summed up: Give me one single place in each major zone where I can access ALL the storage I have earned in the game, or at least that specific zone (dungeons included).
Thanks
I would like more things to stack, rather than more spaces. If I have a pile of rings or cloaks or armor from the dungeon, can't it be just a pile? I don't mind sorting through these things. I just hate doing it in the dungeon. And I hate that I lose things in my inventory. And I hate that I forget to grab things out of the bank (or whatever storage) for a recipe.
What a pain inventory is.
I agree that having everything stack to at least 99 would be an amazing change - how hard can that be and why would that be game breaking? I'm looking at you fertilizers, waters, empty bottles, milk, potions....
Doing rings, as you suggest however, isn't not easy nor likely to happen. With each item's unique mods, they are not longer "the same item".
There's no particular reason why not. A 'pile' of loot could just be a container that you can't add things to and can only remove everything from all at once. Or loot could be a stacking object 'Armor' that you have to 'examine' to get the armor just like you have to empty 'coin purse' to get the coins.
Storage: Agrees with connected storage and a delivery option between cities.
Request to ingredients: What about to create a separate unlimited bag for ingredients that you can use from everywhere?
Banking: Instead of players market create the market square with different NPCs in every big city where players can buy and sell goods (auction house). There are tailor, blacksmith, alchemist etc. This is a loud place with people, voices, and if u wanna sell or buy so just talk with an NPC and you get access to Auction house. "Do favor" for them and unlock more cells for selling goods via the market.