Originally Posted by
Roekai
I would add it because "Currently, the builds that can kill a mob in under 10 seconds (i.e. with 3 or 4 attacks) whether in a group or solo - to minimise rage hits /extreme regeneration rates - offer high success /survivability. Until this alters, player build strategy will not change. Damage output will be prioritised." -Poulter (Note: He uses level 80 max crafted gold with augments and fully modded gear. He also builds Accuracy into his spec. He currently runs with UA /Psy, Fire /Druid and Hammer /Druid.)
And, as I have pointed out before, because "[The Game Developer] has employed various techniques to change [this specific] behavior." -Poulter
And, since the "Problem with evasion is that it has a much higher impact on bursty type builds than on sutaine dones" (-Cr00cy), I believe it would be an "actually pretty tame" (-Citan) way to make sure that there is "the motivation to make that armor or those builds" (-You) so that "People play all kinds of builds" instead of "Burst with tankiness. Burst with healing. Burst with utility."
edit: Furthermore, "I don't want everyone to be in hard core mode but I wouldn't mind some sort of weakness after being killed. I mean a little incentive to not die a lot is all" (-Drivendawn)