Originally Posted by
Roekai
Evasion and Hardcore need to be mandatory.
All creatures and all players should have a 10% (Honestly I'd like something closer to 25% but I realize that is entirely unrealistic) evasion percentage. And, every time you die, you should lose one piece of armor (My preference would be ALL armor) until you recover your tombstone.
Evasion extends combat, putting more of an emphasis of sustainability and the trinity rather than DPS. I consider myself a tank, yet the damage modifications on my gear are mandatory, as I would be gimping myself otherwise. I would like to live in a world where forsaking damage modifications would be a viable construct, a world with evasion. No matter what build you run, one must select the +40% damage mods, and have at least 1 or 2 heavy hitting skills to be viable (to hold aggro as a tank, etc). Evasion ends this trend, or at least mitigates it, by devaluing high damage high cost skills.
Furthermore, there needs to be a more significant penalty to death. If you wipe in a dungeon, there should be incentive to have to fight back, instead of going to Serbule to transmute. Now, nobody wants 1999 Norrath levels of difficulty (except maybe me), but what is the point of hardcore if there are no bonuses? Make it mandatory or give a flat 10% armor, hp, and endo to harcore players, so I have an incentive to fuck myself.
Let the hate begin.
Edit: I love this game, and have been playing since 2016. I love this game, and will play regardless. But this is my only, and has been consistent, criticism.