Originally Posted by
cratoh
EQ2 group lock - great, it worked.
Bigger dungeons, multiple paths, quests, more bosses, faster repops, much harder mobs.
No more loot for everyone. No more 3 hour loot ban. Make bosses drop 3 loots max - make people who killed it need/greed/pass.
Make all chests boss related - key from boss - or better yet key from random mob drop in general area required to open chest.
Make roles important - bring variety to P:G. Allow people to be good at a role. Make dungeons depend on roles.
Make dungeons autolevel overleveled characters.