Originally Posted by
Uxtalzon
Like I said before:
This kind of "risk it all for tiny reward" is what I'd expect in F2P games.
After finally getting my first legendary weapon (with my combat skills instead of someone else's!) from Gazluk:
- I grind tons of money to prepare for grinding skills
- I grind Transmutation
- I grind Weapon Augmentation
- I grind 60-65+ weapon drops
- I grind prisms
- I grind phlogiston
- I grind math from the build planner to know which mods I want
- I grind Transmutation RNG (which I find acceptable)
- I wait a week if I didn't obtain the desired mods
- I wait a week if I didn't obtain the desired mods (again)
And the end result... a weapon with guaranteed results, earned through time and effort.
Or I can roll a 1/33 die and risk losing the thing entirely to RNG. It's dumb. Even if it's a choice, there's no alternative to make it "earned" like all I've done before. Like playing Mantid & Monsters, beating every enemy with due diligence and strategy, getting further than you've ever been... and then rolling snake eyes during a saving throw and still die and lose it all. It also sets a precedent.
Imagine in the future, more RNG recipes that will destroy your armor pieces, like Dangerous Shamanic Infusion or something. The end game meta revolves around who's more lucky.
Dead F2P games do stuff like this, then implement things like potions that change the 3% destroy chance to zero, effectively being P2W. Don't be like them.