Opinion and Suggestions regarding new GUI
I moved to the new GUI build to fix an issue I was having, and thought I would share my initial observations:
Good:
- In my opinion the general look and feel of the new design is a lot cleaner and more professional looking.
- The tooltips and item information is displayed much better; I especially love that the items now indicate who to gift them to.
- Object selection borders and names are cleaner and functioning properly (before they would sometimes overlap with description).
- Scaling is significantly improved, which is great for my 4k monitor.
- The map is infinitely better and easier to use.
Minor Issues:
- The scrollbar in the quest window is difficult to see.
- Exp gain text is difficult to see over the player information, especially when you get multiple types at once, where they immediately overlap (like with autopsy). I would prefer an option to have it displayed centre screen and with minor delays between outputs.
- Nelson Ballard has a shop option that doesn't do anything and shows him as having trillions of council.
- The recipe and quest menu colours are unappealing and make everything bleed together
Major Issues:
- The target view doesn't properly show certain enemies and items: if I target a tiger the camera is halfway through its body.
- The NPC menus and Enemy search menus have oversized buttons that make navigating the menus more annoying, especially when they keep moving around as text comes in from, for example, autopsy. I would suggest pinning the buttons to the top of the box so you could instead keep your mouse in one spot and keep clicking as the previous button disappears and the others move up.
- -> NPC and search menus also don't have great text contrast, especially compared to the buttons, which makes it difficult to read
- There's no button anymore to check on pets unless one is already out and alive
- The inventory has actually gotten more difficult to manage, as all items are now the same size and quest items aren't highlighted. Some differentiation is really useful when you're going through so many little boxes. Could use inventory filters or tabs to help with this, and I'd definitely suggest re-highlighting the quest items.
- Quest steps (collecting item, talking to someone, etc.) are no longer apparent, reducing the sense of accomplishment and making it easier to miss that you got what you needed.
Suggestions:
- A chat filter would be nice so that I can go to the all channel but ignore exp and combat text.
- I would love an option to have the characters stats as bars over their head instead of the bubbles to the sides.
- When the bars are turned on over enemies, I would like the option to only show health, or some combination of the bars and not all three.
- An option to hide uncraftable items based on what you have in inventory.
- An option to remove the extending art from the ability bars to help save space and clean up the screen if we want.
I should point out I'm relatively new to this game and won't have the experience that others do, but I have some experience testing smaller games for player experience and would love to help you guys however I can, even if it's just these little observations. This game has a great community and it's pretty great to be even a small part of it.
~Ninngik