Inventory, Banking, and Travel
I know this has been discussed before as I have seen previous discussions referenced here, on reddit, etc. I wanted to bring up the issues of storage and travel however and give my thoughts. I am definitely for somewhat limiting a player to make choices but I am not sure that the current balance is working and here is why.
When you start off you can max favor and keep most items you find, but eventually as you max numerous crafting skills you end up needing to keep hundreds of items just to craft stuff for basic work orders or the skills you use (tailoring requires its own bank at minimum to even remotely attempt to make money or gear out with it). Different threads, cloths, cotton, carded cotton, etc. and not just one stack but numerous. Don't even get me started on toolcrafting as the number of items is staggering. Cooking and alchemy are no better. I ended up spending almost all my time running around different zones to my different banks just to craft work orders or make a few items, even with great organization and items bunched together by what you are doing it is still not possible to craft or be fairly self sufficient without making serious concession in time.
(If the economy were more robust then maybe we could keep less items and just make work orders to get things "in a bind" so to speak. However I don't believe this will hold up after launch either as players tend to want to make their own stuff and will not want to wait for orders to be filled; or they are like me and love to get their own stuff and be as self sufficient as possible.)
The end result of this process is that we spend a majority of our time running to the various banks and hoarding items just to be able to craft. Now, I understand part of this is a design decision but I see more comments with people being frustrated by this than nearly any other topic. There has to be some balance between "difficulty" and "fun" or you end up with a game that isn't just challenging but also tedious and burning people out to get around the "difficulty" in making storage decisions.
Currently the majority of players I talk to are using alt accounts to bank to make the game playable, unless you are trying to force additional sales of the game (number of copies I mean, at launch) I would think that this is an indicator that there isn't a good balance in how much storage we get per zone. Also having your storage spread between 3 zones (minimum) makes the tedium get pretty bad.
My suggestion to reach some balance is to extend the maximum storage count for each NPC once we reach soul mates and also allow us to buy slots for reasonable prices (like the storage in Serbule) to extend how much storage we get. Say 100 councils for 1 extra slot, 200 for 2, etc. I don't care what the council cost is but the ability to spend money to have more bank space on my main account is nice and might even lead to us not needing "alt accounts" or "bank accounts" as many have. We also "need" the transfer storage that is currently 8 slots extended to at least 20. Muling items is a total chore and this isn't fun game play.
I am of the mindset that I will just end up running 2 or 3 accounts to get around this and don't mind as I have done this in other games, but I think this suggests that the storage and travel system isn't balanced and ask you to reconsider it with an alternative: in this scenario the "cost" of keeping these items isn't just making choices as much or giving up items, but being willing to spend councils (or seriously, even cash) to extend the banks to some extent. My preference is to do this vs. "making" us have mule accounts as both cost real money but one is far less tedious (having it all on one account). I am not suggesting a "pay to win" type mechanic as I hate this stuff and just came from a game where this was around, but in the end if we can trade then to some extent another account will be equivalent of just buying storage space; but more tedious. For example if the game costs $50 per account but I can buy the same amount of storage with a "VIP" system for my main account then obviously most would choose to have the "VIP" system instead.