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Originally Posted by
Eachna
I don't think it's constructive to have a bowyer to change the color/level of gear in conjuction with whatever color it gets on being generated into the game.
What isn't clear to me is how a Bowyer fits into bow production.
Bowyer is a suggested new craft skill that would allow players to craft bows. From Wikipedia: "A bowyer is someone who makes bows."
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Are you suggesting this as a unique crafting skill and a Bowyer would make all crafted bows in game?
yes
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Are you suggesting it as a weaponsmith (or carpentry) specialization that could make bows but would primarily be improving existing bows and crafted bows would also be made by other crafters?
craft bows, ATTEMPT to improve previously crafted bows
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I read it as the second option because I didn't see a reason to gate bowyers behind four level 50 skills (other than limiting how many people can make more yellow gear).
To be good at bowyer skill you need to understand the archery and things. If you are on a quest to reduce the amount of yellow gear please take it out of this thread, i'm not interested in talking about yellow gear drop rates or crafted yellow gear rates.
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Here's a longer explanation of some of the problems I see (regardless of your intentions with Bowyer):
In the future, people will be crafting bows. Magical bows will primarily be crafted by combining materials with two gems to 'set' the skills. The RNG will spit these out as random colors.
this is what i am talking about. that skill does not exist in game at this time. I am suggesting that skill.
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By using tillering, some percentage of those bows which were not already yellow would be further refined to be yellow.
you say WOULD but im saying and have been saying COULD. There is a difference. There is a CHANCE to improve the quality of the bow from some color to yellow, it is NOT guaranteed.
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The rest tillered would be broken/downgraded/neutral. The tillering process you suggest is cheaper (in raw materials) than simply crafting a new bow which would encourage people to tiller bows (and discard the ones that were sub-optimal). There's no way to "force" this system to only be used by sentimental people who want to keep the same bow "for ever" and there's no way to "stop" bow crafters (or people buying bows from buy used tabs) to run it on bows intending to get better colors.
There IS a way to stop them, its called the RNG.
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There are no checks or limits in place to make sure people didn't simply use tillering as "another" chance to get a yellow (or magenta) bow. The number of players willing to keep sub-optimal bows for sentimental reasons would likely be lower than the number of people chasing the best colors/numbers and the net result would be more yellow bows.
The goal of tillering is to make the best bow you can but you don't always get what you want. Maybe this will make it more clear. Tillering is the "craft a bow" recipe. One of the mats is that you have a crafted bow. When you hit the "Tiller" button it will execute the RNG, just as is done with crafting leather gear etc. I am suggesting adding an additional option to that RNG execute that is 100% failure and damage to the bow. This isn't an option in game now, currently you make an item no matter what.