Player housing, the tragic mistake.
I thought this discussion deserved a thread of it's own rather than being a derailment.
Rather than stealing what Rockdelver wrote, i'd instead like to credit and add on it and talk about this issue here.
Quote:
Originally Posted by
Rockdelver
For my own part, I couldn't care less about Housing in games. I've played (and still play) games (AO, LotRO, Elder Scrolls Online are just a few) that featured Player Housing and I've never bothered with it. It's usually just there as a gold sink and generally serves no purpose I would consider useful at all. I hope the PG devs are never ever going to waste time and effort creating new zones just for vanity housing, not when zones such as Sun Vale are only semi-finished and there's more PLAYABLE content to add.
I agree what was said above and I would like to add on to that.
I understand that you guys have already painted yourself into a corner with your "gorgon shop packages" and have no choice , but there is a fine line to this I believe.
Now with that all being said, here's two things that you may not have considered.
1: The future side effects from player housing, like world of warcrafts garrisons shouldn't be repeated since even they themselves walked back from it. All that effort down the drain.
They isolated players, they offered generally unfun yet lucrative and even mandatory systems (such as follower and shipyard missions) and they greatly lowered the value of social interaction. (In gorgons case it would most likely be it's own gardening area and blacksmith etc)
Many enjoyed it while it was fresh and novel, but overall the garrison sucked up a huge amount of development resources to offer activities that mainly fell flat with the player base in the end. I hope you take care not to spend your limited development resources for something that becomes reviled and goes against what you believe project gorgons vision to be because you feel forced to make housing into a big deal.
2: Player housing and instancing in general when others cant afford it can breed exclusivity, and from what I've felt from project gorgon could severely damage the friendly atmosphere. Things like not having a static player level, even if the end result of this was not what you intended already went a long way to make the whole games atmosphere into a more positive one of inclusion. If you are not careful your efforts here unintended or not will be wasted.
All I hope is the housing becomes a place you can decorate with a little bit of storage and nothing more. It would add something small, and wouldn't become the new "single persons anti social hub"