Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheronís Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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About Citan

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Recent Entries

Dev Blog: November 15 2018 - The Demo Is Live!

by Citan on 11-15-2018 at 08:28 PM
I wanted to give you an update on our plans for near-future game updates. But first, let's talk about the demo!

Project: Gorgon Demo Is Available!
We're happy to announce that the "demo" version of Project: Gorgon is available. This has taken a while, but we knew it was important for this game. Project: Gorgon is pretty unusual, and you can't really tell if it's going to be your thing until you try it. So now you can! (You can download it from our Steam store page

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Updated 11-15-2018 at 08:32 PM by Citan

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Project: Gorgon

Dev Blog: August 28, 2018

by Citan on 08-28-2018 at 04:11 PM
Works in Progress, or, The Summer Doldrums

Hi, Iím srand, Citan's partner and more-or-less second in command. Citan is unavailable at the moment (although I think I hear muffled curses coming from his subterranean lair), so I'll be delivering the dev blog today.

In previous dev blogs, we've talked about our iterative style of development. During alpha and beta our goal has been to get something out the door every two to four weeks. But it's been twice that twice that

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Updated 08-28-2018 at 04:15 PM by srand

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Project: Gorgon

Dev Blog: June 18, 2018

by Citan on 06-18-2018 at 09:07 AM
Hi guys! The next update is coming in just a few days. I've been focusing pretty heavily on the update, but I had some time today, so I wanted to give you a status update.

Remember, this is a dev-blog. It's not an official announcement about future changes, it's just me talking about what I'm doing and thinking. I like to share my current plans, but these plans change often. Speaking of which...


About That Treasure Rebalancing
The last dev blog talked

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Updated 06-18-2018 at 09:37 AM by Citan

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Project: Gorgon

Dev Blog: May 2018

by Citan on 05-06-2018 at 07:22 AM
May 2018 Developer Blog

Hi, I'm Eric ("Citan") Heimburg, the lead developer of Project: Gorgon. It's been a while since I did a dev blog -- while we were crunching on the UI rewrite, and then the Steam integration, there wasn't a lot to say besides "we're still doing that thing we already talked about." But now that we have some space, it's time for a dev blog!

Before I start, though: What's a dev blog? It's a developer diary, a look at where we

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Project: Gorgon

Steam Integration is Coming! How Will it Work?

by Citan on 02-11-2018 at 06:20 AM
How Will Steam Integration Work?
In about a week we'll submit Project: Gorgon for final approval to Steam and it should be for sale as a Steam Early Access game in about two weeks. So what exactly will this mean for you?


End of Alpha
Currently, the game is in alpha. Alpha is the earliest development stage, where we prototype game ideas, iterate on the core design, and make sure we're on a solid technical footing.

When we launch on Steam Early Access,

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Project: Gorgon
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