Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  • Citan's Avatar
    03-25-2017, 09:08 AM
    Version 5 and 6 are both compatible, for downloading purposes, so you can just change that number in the config. But there seems like a different...
    37 replies | 995 view(s)
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    03-21-2017, 07:53 AM
    A status update: I'm still deep in the debugging stage of both the new bard and the new Serbule revamp. I'm going to push the Serbule revamp out to...
    46 replies | 2556 view(s)
  • Citan's Avatar
    03-21-2017, 07:39 AM
    Citan replied to a thread Crossbow in Support & Suggestions
    In general the question "why does one skill work differently than another" comes down to design intent and balance concerns. In this case, I wanted...
    3 replies | 167 view(s)
  • Citan's Avatar
    03-20-2017, 09:46 AM
    Thanks guys. The ten-second thing seems like it might be relevant somehow -- there is a ten-second check in a certain situation (mainly, part of the...
    19 replies | 682 view(s)
  • Citan's Avatar
    03-18-2017, 12:01 AM
    As you know, we're still working on the in-combat system, specifically in making combat end quickly. But finding the exact scenarios that cause...
    19 replies | 682 view(s)
  • Citan's Avatar
    03-15-2017, 10:50 PM
    The way it works is this: "direct" damage is the number at the top of the ability description. If it says it does 500 damage, that's direct damage....
    11 replies | 521 view(s)
  • Citan's Avatar
    03-15-2017, 10:28 PM
    Citan replied to a thread Post Closed in General Discussion
    We don't respond to forum PMs. You will never receive a reply to them. Stop now.
    1 replies | 217 view(s)
  • Citan's Avatar
    03-15-2017, 10:01 PM
    Yes, I see you were banned briefly for spamming the ticket system with literally DOZENS of the same ticket, within 24 hours, and it wasn't even a...
    5 replies | 384 view(s)
  • Citan's Avatar
    03-11-2017, 06:05 PM
    Yes, we'll be making a few balance changes for the next update, including changing how archery crits work. The existing archery mods were designed...
    46 replies | 2556 view(s)
  • Citan's Avatar
    03-10-2017, 07:19 PM
    Citan created a blog entry Dev Notes, March 10 2017 in Citan
    Building Gazluk Keep -- the new group dungeon in Gazluk -- took a lot more time to finish than we originally anticipated. A big chunk of the extra...
    0 replies | 415 view(s)
  • Citan's Avatar
    03-10-2017, 07:18 PM
    Gazluk Keep Building Gazluk Keep -- the new group dungeon in Gazluk -- took a lot more time to finish than we originally anticipated. A big chunk...
    46 replies | 2556 view(s)
  • Citan's Avatar
    03-10-2017, 05:52 PM
    Citan replied to a thread Game crashes in Support & Suggestions
    That doesn't sound like the other peoples' crashes that I've been hearing about recently. May be something different. Can you send your crash files...
    5 replies | 189 view(s)
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About Citan

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Dev Notes, March 10 2017

by Citan on 03-10-2017 at 07:19 PM
Building Gazluk Keep -- the new group dungeon in Gazluk -- took a lot more time to finish than we originally anticipated. A big chunk of the extra time was spent on basic optimization. This is a big dungeon with a lot of enemies, but still the dungeon had much worse framerate than we expected. We don't do a lot of client-side optimization during alpha, so I was pretty rusty at it, and there were new Unity tools to learn how to use, too. All in all, we learned a lot about how to optimize large-scale

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Project: Gorgon

Dev Notes, February 17, 2017

by Citan on 02-17-2017 at 11:43 AM
Next week's snapshot build will include Gazluk Keep, the new group dungeon. It will be the highest-level dungeon in the game for a while, so we're working hard on making it a fun place. It's intended for groups of five or six level 65-75 players. (Of course, if you have ultra-high-quality gear, you'll need fewer people.) It's a pretty dangerous place, and pretty chaotic, but I'm hoping that it's paced a little better than the other full-group dungeons. We'll see.

This is the third full-group

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Project: Gorgon

Dev Blog, Feb 8, 2017

by Citan on 02-08-2017 at 07:40 PM
I'm back from my rest, and spent a week-and-a-half working on some bugs, which became the update a couple days ago. I'm working on the next snapshot, which will focus on the new Gazluk dungeon! But that's a couple of weeks away and I don't really have too much to say about it yet. Instead, I wanted to talk about a little side-topic: player-run challenges.

There was a thread on the forum about doing "challenge characters" -- where you make a new character and follow special

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Project: Gorgon

Dev Notes, January 16 2017

by Citan on 01-16-2017 at 06:52 AM
We’re still working full steam ahead on the next update! The last dev blog gave you some hints of what’s coming, so this time I’m going to answer some questions you asked over the past few weeks. I can also give you the latest timeline I have... which is, unfortunately, extremely tentative. But that's alpha for you!


Battle Chemistry

Battle Chemistry was due for a major revamp, and... well, a major revamp isn't actually happening any time soon, if ever. My experiments

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Project: Gorgon
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