Time for another developer blog! I want to go behind-the-scenes and talk about the stuff we're working on. (This ended up being pretty long, but it's mostly shop talk; there's no earth-shattering news in here. The tldr is "next update is in a couple weeks with new content and some rebalances.")
Next Patch Content: "War Caches"
There's a lot of features coming in the next update, but the bulk of our development time has been focused on a new system of level
I wanted to give you an update on our plans for near-future game updates. But first, let's talk about the demo!
Project: Gorgon Demo Is Available!
We're happy to announce that the "demo" version of Project: Gorgon is available. This has taken a while, but we knew it was important for this game. Project: Gorgon is pretty unusual, and you can't really tell if it's going to be your thing until you try it. So now you can! (You can download it from our Steam store page
Works in Progress, or, The Summer Doldrums
Hi, I’m srand, Citan's partner and more-or-less second in command. Citan is unavailable at the moment (although I think I hear muffled curses coming from his subterranean lair), so I'll be delivering the dev blog today.
In previous dev blogs, we've talked about our iterative style of development. During alpha and beta our goal has been to get something out the door every two to four weeks. But it's been twice that twice that
Hi guys! The next update is coming in just a few days. I've been focusing pretty heavily on the update, but I had some time today, so I wanted to give you a status update.
Remember, this is a dev-blog. It's not an official announcement about future changes, it's just me talking about what I'm doing and thinking. I like to share my current plans, but these plans change often. Speaking of which...
About That Treasure Rebalancing
The last dev blog talked
May 2018 Developer Blog
Hi, I'm Eric ("Citan") Heimburg, the lead developer of Project: Gorgon. It's been a while since I did a dev blog -- while we were crunching on the UI rewrite, and then the Steam integration, there wasn't a lot to say besides "we're still doing that thing we already talked about." But now that we have some space, it's time for a dev blog!
Before I start, though: What's a dev blog? It's a developer diary, a look at where we
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