Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  • Citan's Avatar
    Today, 06:47 PM
    It's true, this is a significant oversight for bats. Bats were introduced before we decided animals should have weapon-slot gear, and I guess they...
    2 replies | 93 view(s)
  • Citan's Avatar
    Today, 05:54 PM
    Yes, we read the class forum :) I appreciate your post -- in cases like this a picture does help a lot more than trying to describe it in the bug...
    12 replies | 362 view(s)
  • Citan's Avatar
    Yesterday, 04:29 PM
    Citan replied to a thread Mushroom Farming in Trade Skills
    I'd like to gather more feedback on XP earned in this skill. We have reports that it's much too fast and much too slow. That's probably because the...
    3 replies | 230 view(s)
  • Citan's Avatar
    Yesterday, 04:26 PM
    Citan replied to a thread Mushroom Farming in Trade Skills
    If you return to the same mushroom box BEFORE its timer is expired, you should be able to start another crop of mushrooms. If you return AFTER the...
    3 replies | 230 view(s)
  • Citan's Avatar
    07-17-2017, 09:49 PM
    We are wiping items and probably NPC favor levels, possibly favor-quests... the exact list hasn't been decided. But what we have always said would...
    8 replies | 283 view(s)
  • Citan's Avatar
    07-16-2017, 08:14 PM
    NPCs resell based on the price they bought at. So the price will reset when it cycles out of the vendor's inventory, or somebody buys the stack at...
    26 replies | 1423 view(s)
  • Citan's Avatar
    07-13-2017, 11:43 AM
    I'm not sure of an ETA. We upgraded to a newer version of Unity for the next client snapshot, and it's crashing unpredictably. I'm still...
    11 replies | 1161 view(s)
  • Citan's Avatar
    07-12-2017, 03:47 PM
    The game balance is designed around not being able to switch weapons or gear (or combat skills or ability bars!) during combat. That's why we allow...
    7 replies | 258 view(s)
  • Citan's Avatar
    07-10-2017, 01:17 PM
    Citan replied to a thread Groups of 8 vs 6 in General Discussion
    First, I want to clarify that I'm talking about the three "group dungeons". (Dark chapel, minotaur dungeon, and Gazluk Keep.) There's also lots of...
    38 replies | 1516 view(s)
  • Citan's Avatar
    07-10-2017, 11:22 AM
    No, there's not a public list of bugs, that is a very difficult thing to maintain and we don't have the manpower for it. (We can only barely keep up...
    1 replies | 101 view(s)
  • Citan's Avatar
    07-10-2017, 08:35 AM
    Citan replied to a thread Maps and Pins in General Discussion
    I'm not sure why you can't see your pins, maybe they're blending into the image or maybe they'd be visible if you made the map window larger. Anyway,...
    11 replies | 390 view(s)
  • Citan's Avatar
    07-08-2017, 01:35 AM
    Citan replied to a thread Groups of 8 vs 6 in General Discussion
    But a group of six already steamrolls existing content. So I've been thinking smaller, not larger. How the heck would I make content for 8 people...
    38 replies | 1516 view(s)
  • Citan's Avatar
    07-07-2017, 10:07 AM
    Re: linux builds - the linux binary is already 64-bit! So no changes will be needed there.
    11 replies | 1161 view(s)
  • Citan's Avatar
    07-07-2017, 03:16 AM
    Citan created a blog entry Dev Blog, July 7 2017 in Citan
    Hi guys! I didn't have anything too groundbreaking to report, so I skipped a blog post there. But that's not to say we aren't working hard! In fact,...
    0 replies | 1730 view(s)
  • Citan's Avatar
    07-07-2017, 03:14 AM
    Hi guys! I didn't have anything too groundbreaking to report, so I skipped a blog post there. But that's not to say we aren't working hard! In fact,...
    11 replies | 1161 view(s)
  • Citan's Avatar
    07-06-2017, 01:25 AM
    At the moment we're only using TCP port 9002. (We have in the past used UDP 9002 also, and may again in the future, but we don't right now.)
    4 replies | 239 view(s)
  • Citan's Avatar
    06-29-2017, 10:46 PM
    Citan replied to a thread Feedback: Apples in General Discussion
    Like Silvonis said, we'll keep monitoring. I'm pretty surprised at only getting five apples in an hour. There are about 100 apple trees and grape...
    9 replies | 491 view(s)
  • Citan's Avatar
    06-25-2017, 01:27 AM
    1- Thanks for reporting the issue! We'll be looking at animal handling bug reports very soon, hopefully for the next snapshot build. 2- There's no...
    11 replies | 1342 view(s)
  • Citan's Avatar
    06-25-2017, 01:21 AM
    We don't have any solid plans for this, but I kinda-sorta expect to implement vanity armor slots as part of the "VIP package" -- the optional monthly...
    2 replies | 405 view(s)
  • Citan's Avatar
    06-25-2017, 01:14 AM
    Lots of great ideas in here, thanks guys! I'm actually planning to implement a few of these... although I won't say which ones yet because I'm not...
    13 replies | 1010 view(s)
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About Citan

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Recent Entries

Dev Blog, July 7 2017

by Citan on 07-07-2017 at 03:16 AM
Hi guys! I didn't have anything too groundbreaking to report, so I skipped a blog post there. But that's not to say we aren't working hard! In fact, it's been frustrating, because we have some really interesting things in the works, but I don't want to talk about them too soon before they're ready.

Case in point: the new GUI is still in internal testing. Even though it's up and running here, there's still so many little bugs, glitches, and loose ends that I'm not exactly sure when

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Project: Gorgon

Dev Notes, June 6, 2017

by Citan on 06-14-2017 at 05:02 PM
A quick "I'm not dead" blog post today.

This week I'm working through a bunch of data bugs and we'll have a hotfix update tomorrow or Friday. (Hotfixes don't require a new client download, and only have a minute of down-time for the server, so we just put them up whenever they're ready.) There are a bunch of rabbit-ability-related fixes, plus some changes to food and item drops, and lots of other little things that have been collecting back here.


Global

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Project: Gorgon

Dev Notes, May 30, 2017

by Citan on 05-29-2017 at 10:12 PM
Recharging

After the last major update (the Serbule graphics update), I was planning to take some time off to recharge. But immediately after the update we had a mad scramble to fix lots of crashing bugs, so my break had to be delayed. But after all that, I was pretty exhausted, so I took a full week off.

I pretty much just slept and lounged around, and it was nice, but I was pretty excited to get back in the saddle this week. So let's take a look at some of the stuff

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Project: Gorgon

Dev Notes, May 2, 2017

by Citan on 05-02-2017 at 11:22 AM
What's taking so long?!

I'm STILL debugging the next snapshot. The good news is that performance is no longer the hold up: the framerate is as good or better than what's live right now. But there are still some hard-to-diagnose crashing problems. The most vexing problem is a scenario where some older (but still very popular) video cards just ... die. After running fine for a while, the drivers just silently crash. Something the game is doing causes the drivers to crash, but we can't

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Project: Gorgon

Dev Blog, April 20 2017

by Citan on 04-19-2017 at 09:36 PM
This is just a quick update to last week's blog post, because I'm still working the same things! Progress on the Serbule revisions and the Brewing skill are coming along, but we're still a week or so away from being ready to launch.

Serbule Updates
This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky. We develop iteratively, so I'm

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Project: Gorgon
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