Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  • poulter's Avatar
    01-19-2020, 01:36 PM
    poulter replied to a thread Tailoring in Trade Skills
    Crafting and using the same gem type for each skill is generally not a good idea and often results in generic or random skill mods on the crafted...
    7 replies | 224 view(s)
  • poulter's Avatar
    01-18-2020, 07:07 AM
    poulter replied to a thread Tailoring in Trade Skills
    You might want to review the different benefits between cloth and leather sets, especially for evasion and winter, number of pockets, regeneration...
    7 replies | 224 view(s)
  • poulter's Avatar
    01-16-2020, 06:11 AM
    This has been a game mechanic (& a good one) since 'forever'. Players get exposed to the concept very early on: brain bugs and psychology :) It...
    15 replies | 397 view(s)
  • poulter's Avatar
    01-16-2020, 05:50 AM
    There are several ways in PG to obtain unlimited flying time, but they do require the 'right' skill combo and mods. My preferred skills with raven...
    9 replies | 311 view(s)
  • poulter's Avatar
    01-13-2020, 04:03 AM
    Yes, it is frustrating (probably by design), but the game really opens up with a bit of planning /knowledge of game mechanics, maximising NPC favour...
    8 replies | 387 view(s)
  • poulter's Avatar
    01-03-2020, 05:03 PM
    For me, using FR as a benchmark, the damage situation, is pretty well balanced at the moment. Reason: the mob health regen rate in FR,...
    16 replies | 1089 view(s)
  • poulter's Avatar
    01-01-2020, 08:59 AM
    Clearing the chests in the Crypt dungeon on every cool down might help. Also, check the 'used' tabs of NPC vendors in Serbule.
    3 replies | 260 view(s)
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