Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  • Niph's Avatar
    06-13-2019, 02:41 AM
    If I take the example of Sirine Cheese, it's a "Snack", "Prepared Food", "Dairy Dish" and of course "Cheese" and "Food". But it's not a "Vegetarian...
    4 replies | 118 view(s)
  • Niph's Avatar
    06-13-2019, 01:33 AM
    Niph replied to a thread Moon Phases in General Discussion
    Thank you for this most accurate explanation. I expect all calculations of main phases of the moon to give the same result, approximately. So it...
    5 replies | 209 view(s)
  • Niph's Avatar
    06-13-2019, 01:02 AM
    The following items are tagged "Vegetarian Dish" in game files. It doesn't say if they are obtainable (most are): Bottle of Sugar Water Goblin...
    4 replies | 118 view(s)
  • Niph's Avatar
    06-12-2019, 10:45 AM
    Niph replied to a thread Moon Phases in General Discussion
    I've tried to calculate the in-game moon phases based on your explanation, but it looks like I'm still missing something. If we apply it to this...
    5 replies | 209 view(s)
  • Niph's Avatar
    06-11-2019, 12:40 AM
    Niph replied to a thread Moon Phases in General Discussion
    The delay from a moon phase of a cycle to the next is 27 days and a little less than 8h. Therefore, these duration must vary, or the game would...
    5 replies | 209 view(s)
  • Niph's Avatar
    06-04-2019, 02:46 PM
    Niph replied to a thread Dying List in Game Skills
    Impressive :) Do you get a new tombstone model?
    10 replies | 466 view(s)
  • Greyfyn's Avatar
    05-31-2019, 09:43 PM
    Greyfyn replied to a thread Cant place 3 casks in Trade Skills
    You can use /zapresources to clear the cask. Unfortunately you will lose the cask, but you will then be able to place the correct number of new ones....
    6 replies | 273 view(s)
  • Niph's Avatar
    05-23-2019, 12:46 AM
    Niph replied to a thread Tombstones in General Discussion
    That's correct. There is approximately 140 different causes of death in game. Edit: http://wiki.projectgorgon.com/wiki/Deaths
    4 replies | 296 view(s)
  • Niph's Avatar
    05-21-2019, 09:23 AM
    Niph replied to a thread Tombstones in General Discussion
    The tombstone model is related to your level in the dying skill, not the death count. If you always die to the same cause, your dying level will stay...
    4 replies | 296 view(s)
  • Niph's Avatar
    05-17-2019, 02:16 PM
    Don't worry about that, my formula is also wrong. I tried several, and I'm pretty sure Citan uses some custom code (that I have no intention of...
    13 replies | 693 view(s)
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