Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
If you started over what would you do differently? Are there any skills you slept on that you wish you had picked up sooner or skills that you put a...
One thing to note about the early access stage is there is a planned partial wipe. This will wipe currencies and NPC reputation, but not skill levels...
I second the caves in Gazluk as a good option - you'll face some difficulty at first, but you'll get some good gear drops and there are chests hidden...
A Rakshasa abandoned at birth and raised by his adoptive elven father. Deldaron has an affinity for alchemical creations, gardening in the Red Wing Casino over a flask of Orcish Bock, and smashing things with his prize club.
Always down to help new adventurers find their way, a master cheesemaker, and metal vendor.