Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
In direct reply to Oqua: my suggestion for how combat skill level or trade skill level would affect number of an item that is acquired from gathering...
My argument is more towards actually giving high level players a reliable way to find goods which can be farmed by lower level players as they level...
I'm not totally against the goals of this concept but that version of it could be extremely damaging to our economy and likely to the live version's...
I'd agree it is fairly profitable for people to even split the area but with decent kill speed even one player soloing it who can do all the panthers...
I read some of the information. There are methods of making money that are far higher than panthers and require minimal effort but I won't name them...