Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Most Popular Blogs

  1. Dev Notes, January 16 2017

    We’re still working full steam ahead on the next update! The last dev blog gave you some hints of what’s coming, so this time I’m going to answer some questions you asked over the past few weeks. I can also give you the latest timeline I have... which is, unfortunately, extremely tentative. But that's alpha for you!


    Battle Chemistry

    Battle Chemistry was due for a major revamp, and... well, a major revamp isn't actually happening any time soon, if ever. My experiments ...
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    Project: Gorgon
  2. Dev Blog, April 20 2017

    This is just a quick update to last week's blog post, because I'm still working the same things! Progress on the Serbule revisions and the Brewing skill are coming along, but we're still a week or so away from being ready to launch.

    Serbule Updates
    This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky. We develop iteratively, so I'm ...
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    Project: Gorgon
  3. Dev Notes, May 30, 2017

    Recharging

    After the last major update (the Serbule graphics update), I was planning to take some time off to recharge. But immediately after the update we had a mad scramble to fix lots of crashing bugs, so my break had to be delayed. But after all that, I was pretty exhausted, so I took a full week off.

    I pretty much just slept and lounged around, and it was nice, but I was pretty excited to get back in the saddle this week. So let's take a look at some of the stuff ...
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    Project: Gorgon
  4. Dev Blog, July 7 2017

    Hi guys! I didn't have anything too groundbreaking to report, so I skipped a blog post there. But that's not to say we aren't working hard! In fact, it's been frustrating, because we have some really interesting things in the works, but I don't want to talk about them too soon before they're ready.

    Case in point: the new GUI is still in internal testing. Even though it's up and running here, there's still so many little bugs, glitches, and loose ends that I'm not exactly sure when ...
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    Project: Gorgon
  5. Dev Blog: Say Hello to Playable Fairies

    Say Hello to Playable Fairies
    We've long planned to add three "advanced" character races to Project: Gorgon: Fairy, Orc, and Dwarf. Unlike the standard races (Human, Elf, and Rakshasa), the advanced races are unlocked by completing quests in-game. This is important because these races are harder to play. They require more experience and knowledge than the other races and aren't suitable for brand new players -- you at least need to understand the basics of the game first.
    ...

    Updated 02-21-2020 at 04:41 PM by Citan

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    Project: Gorgon
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