Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

All Blog Entries

  1. Dev Notes, February 17, 2017

    Next week's snapshot build will include Gazluk Keep, the new group dungeon. It will be the highest-level dungeon in the game for a while, so we're working hard on making it a fun place. It's intended for groups of five or six level 65-75 players. (Of course, if you have ultra-high-quality gear, you'll need fewer people.) It's a pretty dangerous place, and pretty chaotic, but I'm hoping that it's paced a little better than the other full-group dungeons. We'll see.

    This is the third full-group ...
    Project: Gorgon
  2. Dev Blog, Feb 8, 2017

    I'm back from my rest, and spent a week-and-a-half working on some bugs, which became the update a couple days ago. I'm working on the next snapshot, which will focus on the new Gazluk dungeon! But that's a couple of weeks away and I don't really have too much to say about it yet. Instead, I wanted to talk about a little side-topic: player-run challenges.

    There was a thread on the forum about doing "challenge characters" -- where you make a new character and follow special ...
    Project: Gorgon
  3. Dev Notes, January 16 2017

    We’re still working full steam ahead on the next update! The last dev blog gave you some hints of what’s coming, so this time I’m going to answer some questions you asked over the past few weeks. I can also give you the latest timeline I have... which is, unfortunately, extremely tentative. But that's alpha for you!

    Battle Chemistry

    Battle Chemistry was due for a major revamp, and... well, a major revamp isn't actually happening any time soon, if ever. My experiments ...
    Project: Gorgon
  4. Development Notes, January 2, 2017

    Gazluk Plateau: Home of the Orcs

    Let me give you some background info on the area so that we can talk about the details. This contains a few small spoilers, but nothing you wouldn't be able to figure out pretty quickly.

    The Gazluk Plateau is a very cold and isolated place. Although it's well within the boundaries of The Council Lands, the orcs of Gazluk have claimed it as their own kingdom, and the mages of the Council are much too busy to care about it right now. The ...
    Project: Gorgon
  5. Project: Gorgon Launcher Download


    We're in alpha testing, which means things are still in heavy development, but you can already see a lot of the ideas behind the game. Come on in!

    You can download the game launcher here:

    Windows Game Launcher

    Mac Game Launcher


    Windows: unzip the launcher file somewhere and run it. If you are prompted to allow an unknown publisher, say yes. The launcher will now download the ...
    Project: Gorgon
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