Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

All Blog Entries

  1. Dev Notes, May 30, 2017


    After the last major update (the Serbule graphics update), I was planning to take some time off to recharge. But immediately after the update we had a mad scramble to fix lots of crashing bugs, so my break had to be delayed. But after all that, I was pretty exhausted, so I took a full week off.

    I pretty much just slept and lounged around, and it was nice, but I was pretty excited to get back in the saddle this week. So let's take a look at some of the stuff ...
    Project: Gorgon
  2. Dev Notes, May 2, 2017

    What's taking so long?!

    I'm STILL debugging the next snapshot. The good news is that performance is no longer the hold up: the framerate is as good or better than what's live right now. But there are still some hard-to-diagnose crashing problems. The most vexing problem is a scenario where some older (but still very popular) video cards just ... die. After running fine for a while, the drivers just silently crash. Something the game is doing causes the drivers to crash, but we can't ...
    Project: Gorgon
  3. Dev Blog, April 20 2017

    This is just a quick update to last week's blog post, because I'm still working the same things! Progress on the Serbule revisions and the Brewing skill are coming along, but we're still a week or so away from being ready to launch.

    Serbule Updates
    This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky. We develop iteratively, so I'm ...
    Project: Gorgon
  4. Dev Blog, April 9 2017

    Looks like I missed a dev-blog update or two! Let me sum up:

    After the last major snapshot build (the one with Bard in it), we started getting a lot more crash reports than usual. Turns out the way we use Unity, the 5.5 version uses more memory than 5.4. Not a lot more, but we were very close to the edge for a lot of computers, and this pushed some computers over the edge. (I believe it mostly affected laptop PCs with video cards that share video-memory with the CPU's memory, but ...
    Project: Gorgon
  5. Project: Gorgon Testing Guide!

    Welcome to the Project: Gorgon Alpha Test!

    Whether you are a seasoned video game tester or if this is your first testing experience, this guide will prepare you for the road ahead!


    What exactly is “early developmental testing” and what are you supposed to do in it? I’ll give you a brief overview of the developmental process and help define your role in it.

    A. The Stages of Development
    Project: Gorgon
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