Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Recent Blogs Posts

  1. Dev Notes, February 17, 2017

    Next week's snapshot build will include Gazluk Keep, the new group dungeon. It will be the highest-level dungeon in the game for a while, so we're working hard on making it a fun place. It's intended for groups of five or six level 65-75 players. (Of course, if you have ultra-high-quality gear, you'll need fewer people.) It's a pretty dangerous place, and pretty chaotic, but I'm hoping that it's paced a little better than the other full-group dungeons. We'll see.

    This is the third full-group ...
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    Project: Gorgon
  2. Dev Blog, Feb 8, 2017

    I'm back from my rest, and spent a week-and-a-half working on some bugs, which became the update a couple days ago. I'm working on the next snapshot, which will focus on the new Gazluk dungeon! But that's a couple of weeks away and I don't really have too much to say about it yet. Instead, I wanted to talk about a little side-topic: player-run challenges.

    There was a thread on the forum about doing "challenge characters" -- where you make a new character and follow special ...
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    Project: Gorgon