Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.


  1. Augmentation and Transmutation Changes

    Augmentation and Transmutation Changes

    We've been gearing up for Steam launch, and one important thing we need to do is make sure that new players aren't constantly competing with higher-level players for resources. There will always be some sticky points -- in fact, having a few shared resources is fun. But right now the game encourages higher-level players to buy up (or farm) low-level gear for Transmutation and Augmentation skills. This update fixes some of that problem.
    Project: Gorgon
  2. Dev Blog, August 5, 2017

    Real quick update! We're extremely busy right now on the next snapshot, which will include a major overhaul of South Serbule as well as a new community activity.

    Say Goodbye to South Serbule ...
    ... And hello to the new Serbule Lowlands!

    New players often think that "South Serbule" is a location on the Serbule map -- as in, "the southern part of the Serbule zone." On the one hand, that's easy to fix: somebody tells them it's an entirely different ...
    Project: Gorgon
  3. Dev Blog, July 7 2017

    Hi guys! I didn't have anything too groundbreaking to report, so I skipped a blog post there. But that's not to say we aren't working hard! In fact, it's been frustrating, because we have some really interesting things in the works, but I don't want to talk about them too soon before they're ready.

    Case in point: the new GUI is still in internal testing. Even though it's up and running here, there's still so many little bugs, glitches, and loose ends that I'm not exactly sure when ...
    Project: Gorgon
  4. Dev Notes, June 6, 2017

    A quick "I'm not dead" blog post today.

    This week I'm working through a bunch of data bugs and we'll have a hotfix update tomorrow or Friday. (Hotfixes don't require a new client download, and only have a minute of down-time for the server, so we just put them up whenever they're ready.) There are a bunch of rabbit-ability-related fixes, plus some changes to food and item drops, and lots of other little things that have been collecting back here.

    Global ...
    Project: Gorgon
  5. Dev Notes, May 30, 2017


    After the last major update (the Serbule graphics update), I was planning to take some time off to recharge. But immediately after the update we had a mad scramble to fix lots of crashing bugs, so my break had to be delayed. But after all that, I was pretty exhausted, so I took a full week off.

    I pretty much just slept and lounged around, and it was nice, but I was pretty excited to get back in the saddle this week. So let's take a look at some of the stuff ...
    Project: Gorgon
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