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View Full Version : Surveying has become a pain with new gui and game is no longer any fun



kellyxxx
12-07-2017, 12:07 PM
Went out surveying today for first since new GUI. I thought i would be fair and give it a try, it was a joke. Instead of making it a better gaming experience it was the most frustrating experience i have had since i started this game 10 months ago. Since this new gui came out it seems the devs have gone out of their way to make simple tasks as complicated as they can. Even looking at recipes at one time u slid bar left to get more info now u need to pull an already large box even larger to see whats hidden. The map is a disaster, i need to re size it every time i log on or go thru a portal. For surveying it takes up 1/4 of my screen. Pins so large that if u have a couple digging spot near each other in that red circle u can't lay another pin. To dig up a map no more easy right click, now pull down a list of options then pick what you want to do. Try going thru a bunch of maps when your under water. I'm nearing the end of game play here and am looking for another game. I can't hunt because of of the toolbar taking up so much space and my auto targeting not working very well so no hunting for hides or surveying for gems. i need close to 300k to unblock some skills and i see no way i can earn that with this new gui.
A word from from the devs would be nice to see what they think so far.

Citan
12-07-2017, 12:24 PM
I don't understand this post.

I don't know what any of this "u slide the bar left" thing means. What the heck are you talking about?

Every time you teleport you have to scale the map slightly... that's what has made it impossible to survey? Do you survey via teleportation? Really?

The ability bar is taking up too much space... AFTER you scaled it, right? The scaling we told you about in the patch notes? Can you post a screenshot of what's wrong, because I don't get it.

Look, I tried going through a bunch of maps on the old GUI and on the new GUI. I like the new GUI a hell of a lot better. So... if your most informative complaint is "try it you'll see"... maybe alpha isn't for you. I can tell you're frustrated, and that's fine, you sure don't have to play an alpha. It sucks a lot, I know. So good luck finding your next game and I hope you like it.

... or you can give constructive SPECIFIC feedback to help me make this game great. It's really up to you, and I won't feel upset if you don't want to deal with this shit.

But don't shit on the forum and expect me to be able to do anything with that feedback, because I just can't.

Silkt
12-07-2017, 12:51 PM
I don't understand this post.

I don't know what any of this "u slide the bar left" thing means. What the heck are you talking about?

Look, I tried going through a bunch of maps on the old GUI and on the new GUI. I like the new GUI a hell of a lot better. So... if your most informative complaint is "try it you'll see"... maybe alpha isn't for you. I can tell you're frustrated, and that's fine, you sure don't have to play an alpha. It sucks a lot, I know. So good luck finding your next game and I hope you like it.

... or you can give constructive SPECIFIC feedback to help me make this game great. It's really up to you, and I won't feel upset if you don't want to deal with this shit.



"u slide the bar left" I would guess to mean resizing the left hand box in the recipe screen so you can read the full recipe.

Personally I would prefer to shrink the size of the recipe interaction box and increase the width of the recipe name panel , so the full recipe names are visible.

I found trying to place map pins in the bottom portion of the map, maybe 20 to 25% of the bottom of the map, to be a pain in the butt, I play with the main map in the top right corner in place of the default minimap. With this setup the text portion of the "save pin" disappears out of the map window.

My preference would be to have an option for the survey circles to work as pins, then allow "/mapclear" to remove them at the end or an individual right click to remove them. My old method of survey in batches as do about 15, my max pins, a time just click the map where the survey dot appeared this left an untitled pin then either as I went remove pins 1 by 1 or use /mapclear at the completion.

This is purely UI feedback

Survey Feedback
The fact that Serbule Hills mob density and swarm type social aggro makes surveying on this map a very difficult task for low combat skill toons, ie the guys straight out of the cave who read the loading screen comment "unsure where to start crafting try surveying".

I would rather go back to original early surveys being in Serbule then possibly move to Serbule Hills prior to going to Eltibule.

Citan
12-07-2017, 01:11 PM
Thanks, I appreciate the specific feedback!

Crissa
12-07-2017, 10:00 PM
Yeah, I was about fifty yards off a road and just got swarmed with goblin scouts.

Being as I can one-shot them, it was still a couple minutes before I could clear enough of them to actually pick anything up and start moving again.

I like the density of sheep and stuff. It was just the goblins and ...whatever the frog-people were. They aggro from way too far away. If I can see them, they will aggro.

Wemedge
12-07-2017, 11:16 PM
I do a fair amount of surveying and don't really have any complaints about how the new GUI has effected it. I don't use map pins for it, so can't really speak to that. I do like the new rings better than the dots, saves me having to where's waldo the red dot when it's not readily apparent. The only suggestion I would make would be maybe throwing in a slider or a toggle for the animation speed of the rings. Or even a button to skip the animation altogether. I do a lot of surveys at once, and maybe it's just my impatient nature, but waiting for the animations to finish throws off my flow a bit. A minor thing I'm sure I will get used to, but as it pertains to this topic, figured I would mention it.

Crissa
12-08-2017, 02:01 AM
The animations take several seconds on my machine.

I figured the speed wasn't intended, but I try to limit my bug reports on cosmetic things.

Silvonis
12-08-2017, 02:08 AM
If you are having problems with the new experience, we could really use a fully detailed explanation with screenshots and/or video. Since some report a loading time issue, a video would be fantastic and it can be done for free. You can download OBS Studio for free and it records your screen. There are many guides on how to record and it is fairly simple and straight forward. Once you get the footage, you can upload it to YouTube.

Crissa
12-08-2017, 08:02 PM
Silvonis
http://crissa.twu.net/2017-12-08_18-49-59.flv

I was getting about 1/3 to 1/4 the framerate I usually do, with OBS on. But the animation seemed the same length.

Murk
12-09-2017, 05:05 PM
Yeah, I was about fifty yards off a road and just got swarmed with goblin scouts.

Being as I can one-shot them, it was still a couple minutes before I could clear enough of them to actually pick anything up and start moving again.

I like the density of sheep and stuff. It was just the goblins and ...whatever the frog-people were. They aggro from way too far away. If I can see them, they will aggro.

Having an AOE attack helps a lot: the staff spins. The multi shots, the bard music, and last but not least: the a stun and mez arrow while a bird, to pick up, push onward and fly off into a nearby tree setting up for the next pin.

... but it may be tricky for new players; although they are busy seeing new things, so it may be alright. It is later levels you start robo-survaying.

Dibbuk
12-09-2017, 05:40 PM
Surveying under the new map GUI, I have the zone map zoomed out as far as possible. Then I click the map, and try to put a pin in center of red circle. No matter how hard I try, the pin is always about half a pin off. Also, the pin has no default name, so I have to waste time typing in something, or the pin is not saved, even if you click "Save Pin". Once I have all my surveys pinned, I zoom in on each pin as far as possible, delete pin, click map again, and place a new pin as close to center as possible. Once again, i have to add text to keep pin from disappearing. AFAIK, this is the only way to accurately place a pin on the new map.

Crissa
12-09-2017, 07:34 PM
MurkI have an AOE stun that I have pumped damage into. Unarmed rocks.

But I'd kill one, another would show up, another, another, another, I'd fire, kill them, then another three, then another one, then... It wasn't a train, I was just apparently near some patrol path the goblins were seriously staggered along.

Dibbuk Most PCs have a ten-key numpad? You could maybe input a number and press enter pretty quickly...

Taei
12-09-2017, 11:38 PM
I haven't played this game for 2 years now (mainly because I don't think you'll ever finish it because you just keep adding shit) but my friend sent me this link which compelled me to register and account and post this.

I understand you're an angry guy. I get it.

But you know what, you don't treat your early adopters like garbage if you want to be successful, I feel like I've seen you demeaning a lot of dumb posts, and yes even if they are dumb posts, there is probably still something legit in there.

Here's a podcast that demonstrates my point about the story of AirBNB and how it was formed.
https://mastersofscale.com/handcrafted/

anyway, hope you change your ways otherwise good luck.

TL:DR treat your early adopters like gold because they're the ones giving your game a try and they're the ones who are giving you free publicity through word of mouth which is very very powerful and can't be easily bought with marketing.

Murk
12-10-2017, 09:35 AM
I understand you're an angry guy. I get it.




The thing is a lot of people go round saying this sucks, that sucks, it's the end of the world and so on, and sometimes don't really explain the problem or what they would prefer to see happen.

I mean, did anyone think thinks wouldn't be a wonky when the new UI first turned up? It's not like these "issues" have been put in on purpose, or won't be fixed in near time. That's why they ask for details feedback.

We play a playable game in return for times when things go a bit bad, and we submit bug reports. That's seems fair does it not? When they start calling Project Gorgon Beta, or finished, then perhaps we might be a little more justified to be annoyed by the set backs that have arisen. What we will get at the end of the day is such a game as what many people might want due to the input given. And, I am quite sure the map pins will surely get fixed. At the moment you should not rely on this software to run your nuclear power plant, or grantee you surveying pleasure...

Is this not so?

Tigerwyld
12-11-2017, 12:41 AM
I'm tired of all this "this is bad/this sucks" BS. I'll personally do some Surveying this tuesday and make a thread with a detailed synopsis with screenshots. I don't see so far how the new UI will impact surveying enough to warrent ths. Citan is right; all this unproductive yammering is pointless. Either bring a detailed problem with solutions or don't bring it. On the plus side I can update and re post my surveying guide again -- My last guide was pretty massive.. ...so don't expect a new guide right away on Tuesday :)

Ells0430
12-11-2017, 02:59 AM
I can't imagine how hard it is to put your baby out there for others to rip apart. Its why my art is gifted to family or sitting in my spare room. I know how much work goes into a small program so the amount of blood sweat and tears into this has to be enormous. That being said there was actual feedback in the original post if you can ignore the frustration fueled comments. Many of the points listed in the original post are the major issues I have heard in game as well. From listening in different chats for days most people seem extremely happy with the majority of the ui. The maps/pins/surveying, tooltips/vitals, and vendor/crafting windows are the only areas that seem to bring a lot of feedback.

I think it could only help the game if we all were able to remember that no-one loves this game more than the devs and people involved in the development...followed by the alpha testers. We all want it to succeed and we all see the potential it has. We are here to help and the best way to do that is to tell you our experiences and feelings while testing the game.