srand
12-03-2017, 10:29 AM
Note: there is a new version of the launcher that fixes a bug which could cause corrupted installations. You'll be automatically prompted to download the new launcher if you need it. Sorry for the inconvenience!
This update is the first official build of the "new UI". Thanks to everyone who was an early-adopter and tested the preview builds! We've addressed all the major bugs you found (plus a ton of the minor issues). There are some small known issues to fix, but it's time to get more feedback! Please send bugs and feedback via the in-game bug window, not on the forums like we were doing for the previews. Thanks!
Tips for transitioning:
You may want to adjust the scale of the UI in the configuration options, and remember to adjust the icon sizes there as well -- the default icon sizes may be a bit larger than you're used to.
Many of the new UI's features are tucked away in right-click menus, so if in doubt, try right-clicking! (For instance, to quickly swap your active skills, right-click an ability on the ability bars. To see additional options on an inventory item, right-click it. To revert an option in the settings screen, right-click. Etc.)
Known Issues
Map pins may be in the wrong place compared to the old UI. You will need to delete and re-create these pins. (This is actually due to a bug in the old UI; it stored them wrong.) You can use /mapclear to clear all the pins on your current map.
The progress bar on the loading screen can appear to go backwards once it reaches 50%, jumping up to 100% and then dropping down to 50% before completing. This is just a display bug.
The new UI thinks that garden vegetables and deployed items (like statues) are "pets", and they will show up in the pet window.
Many types of monsters are not displayed correctly in the little portrait window when selected. (These are data issues that we will fix over the course of the next few updates.)
Other Changes in this Update
Way of the Hammer did not actually affect all nearby allies, just the targeted ally.
The treasure mod "Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds" only applied to the shield user, not all allies.
Nightshade now trains a recipe to apply augments to crossbows.
Poison Resistance Potions now count as damage-resistance potions for purposes of gifting.
Thunderstrike, Discharging Strike, and Hurl Lightning can no longer be used while standing in water.
Abilities that consume multiple items when used (such as Multishot, which uses 5 arrows) seemed to be usable as long as you had at least 1 item in inventory. (The ability did not work unless you had the required amount, but feedback was very confusing.)
Guild log - when a member's rank is changed, the log now correctly shows who changed it instead of reporting a missing log entry.
Some abilities, such as Wind Strike, Parry, Adrenaline Wave, and Premeditated Doom, raise or lower the damage of your next attack(s) regardless of what type of damage those attacks are. There were a few weird behaviors that were fixed:
The bonuses or penalties from these abilities behaved as untyped damage, which means that boosting the attack +50 would always add exactly +50 regardless of what damage-type the next attack(s) used.
If the next attack(s) only did health-damage or armor-damage instead of regular damage, the resulting damage could be too low if those attacks had other multiplicative bonuses in effect.
Fixed display off-by-one error on ability tooltips where the server and client rounded damage differently.
Removed extraneous floating building behind the Baroness' house.
Ice cream, shaved ice, and pumpkin pie are now desserts for purposes of gifting.
Fixed a floating teleporter platform in Serbule Hills.
Hardcore mode: items that exist only as part of a quest can no longer be broken on death. This applies to future deaths; already-broken items will stay broken (unless you fix them in the usual manner).
By default, graphics quality is now set to "Good" and "Auto-Adjust Quality Settings" is turned off, as it caused too many problems. This only applies to new installs.
Newbie rags claimed to have no armor but actually had a few points of armor, which screwed up the tutorial-tip system into thinking you had already found armor. Rags no longer have any armor points.
Player titles have been added! Only a few titles are available for now. You'll earn the title "Alpha Tester" just by logging in.
If you've been helping with the preview testing, you may be interested in what's changed for this build. That list is in the post below!
This update is the first official build of the "new UI". Thanks to everyone who was an early-adopter and tested the preview builds! We've addressed all the major bugs you found (plus a ton of the minor issues). There are some small known issues to fix, but it's time to get more feedback! Please send bugs and feedback via the in-game bug window, not on the forums like we were doing for the previews. Thanks!
Tips for transitioning:
You may want to adjust the scale of the UI in the configuration options, and remember to adjust the icon sizes there as well -- the default icon sizes may be a bit larger than you're used to.
Many of the new UI's features are tucked away in right-click menus, so if in doubt, try right-clicking! (For instance, to quickly swap your active skills, right-click an ability on the ability bars. To see additional options on an inventory item, right-click it. To revert an option in the settings screen, right-click. Etc.)
Known Issues
Map pins may be in the wrong place compared to the old UI. You will need to delete and re-create these pins. (This is actually due to a bug in the old UI; it stored them wrong.) You can use /mapclear to clear all the pins on your current map.
The progress bar on the loading screen can appear to go backwards once it reaches 50%, jumping up to 100% and then dropping down to 50% before completing. This is just a display bug.
The new UI thinks that garden vegetables and deployed items (like statues) are "pets", and they will show up in the pet window.
Many types of monsters are not displayed correctly in the little portrait window when selected. (These are data issues that we will fix over the course of the next few updates.)
Other Changes in this Update
Way of the Hammer did not actually affect all nearby allies, just the targeted ally.
The treasure mod "Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds" only applied to the shield user, not all allies.
Nightshade now trains a recipe to apply augments to crossbows.
Poison Resistance Potions now count as damage-resistance potions for purposes of gifting.
Thunderstrike, Discharging Strike, and Hurl Lightning can no longer be used while standing in water.
Abilities that consume multiple items when used (such as Multishot, which uses 5 arrows) seemed to be usable as long as you had at least 1 item in inventory. (The ability did not work unless you had the required amount, but feedback was very confusing.)
Guild log - when a member's rank is changed, the log now correctly shows who changed it instead of reporting a missing log entry.
Some abilities, such as Wind Strike, Parry, Adrenaline Wave, and Premeditated Doom, raise or lower the damage of your next attack(s) regardless of what type of damage those attacks are. There were a few weird behaviors that were fixed:
The bonuses or penalties from these abilities behaved as untyped damage, which means that boosting the attack +50 would always add exactly +50 regardless of what damage-type the next attack(s) used.
If the next attack(s) only did health-damage or armor-damage instead of regular damage, the resulting damage could be too low if those attacks had other multiplicative bonuses in effect.
Fixed display off-by-one error on ability tooltips where the server and client rounded damage differently.
Removed extraneous floating building behind the Baroness' house.
Ice cream, shaved ice, and pumpkin pie are now desserts for purposes of gifting.
Fixed a floating teleporter platform in Serbule Hills.
Hardcore mode: items that exist only as part of a quest can no longer be broken on death. This applies to future deaths; already-broken items will stay broken (unless you fix them in the usual manner).
By default, graphics quality is now set to "Good" and "Auto-Adjust Quality Settings" is turned off, as it caused too many problems. This only applies to new installs.
Newbie rags claimed to have no armor but actually had a few points of armor, which screwed up the tutorial-tip system into thinking you had already found armor. Rags no longer have any armor points.
Player titles have been added! Only a few titles are available for now. You'll earn the title "Alpha Tester" just by logging in.
If you've been helping with the preview testing, you may be interested in what's changed for this build. That list is in the post below!