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View Full Version : Not enough karate in unarmed skills!



Dagimir
01-16-2017, 10:21 PM
Going the unarmed route I was hoping for some chuck norris roundhouse kicks, bruce lee 1 inch punches, and van damme esque split kicks!

Hood
01-17-2017, 01:33 AM
The animations at this point are quite simplistic instead of stylistic. I don't expect that to change for some time. However, some of the ability names are also very simplistic. The naming conventions are very realistic and western in style instead of eastern and fantastic in style. For example, Front Kick could just as easily be named Brave Spinning Ox Kick. But in the West, if you take a karate or tae kwon do class, they likely won't teach you techniques called this. Front Kick would be a more likely name.

I'm on your team, though. It'd be fantastic if it were named Brave Spinning Ox Kick and if you were in Cow Form, your animation would spin your cow around as you activated the ability. A dream for the future, I suppose :)

kell.shepherd
01-17-2017, 12:16 PM
I think there was a movie Kung Pow or Kung Fury that had a cow with martial arts that shot milk out it's udder as an attack.

Hood
01-17-2017, 12:37 PM
I think there was a movie Kung Pow or Kung Fury that had a cow with martial arts that shot milk out it's udder as an attack.

HA! Kung Pow. Totally forgot about that one~ Great movie!

Crissa
01-18-2017, 06:04 PM
I imagine the combos have fantastical names ^-^

Dagimir
01-19-2017, 10:32 PM
Even if the animations are not great, some silly moves would definitely fit into the game. The kung pow reference alone would be amazing to see in it! Outside of that I want Staff+ unarmed to be a thing as well as a drunken master style if they introduce alcohol.

Hood
01-19-2017, 10:45 PM
Even if the animations are not great, some silly moves would definitely fit into the game. The kung pow reference alone would be amazing to see in it! Outside of that I want Staff+ unarmed to be a thing as well as a drunken master style if they introduce alcohol.

Staff/Unarmed is in a workable state currently :) Talk to me ingame and I can teach you how to build it

ShieldBreaker
01-19-2017, 10:49 PM
Even if the animations are not great, some silly moves would definitely fit into the game. The kung pow reference alone would be amazing to see in it! Outside of that I want Staff+ unarmed to be a thing as well as a drunken master style if they introduce alcohol.

There are a few abilites at the top current levels that combine Staff and unarmed already. Hopefully it will be expanded, you could make suggestions in game about abilities you would like to see added, and maybe they will show up.