multistrike
10-17-2017, 09:40 AM
First of all this is my first post and i am pet class player so no matter the game i always go for the minion focused ones. Secondly i was an a big (months) break of playing Gorgon cause of the Necromancy problems and to my sad surprise they are all still here...
My current build is Necro/BC as BC is so strong it makes up for most Necro weaknesses (Massive aoes, buffs and a pet!) but Necromancy isnt even good on what it is supposed to be good i think. The only decent thing we got is a fear and a root. All the rest is very weak especialy the pets.
I know the devs must be tired of ppl saying how annoying the cemetery condition is but nothing was made to help with that. The archer is by far the weakest skell and the only one you can raise when everthing dies to a boss. All skells are extremelly fragile since the hp nerfs and can die to pretty much anything that gets near them for long enough. The pets heals have very long cd that makes them unreliable for keeping them up during boss fights too.
Also the shambling corpse conditions make no sense they need a body to exist so if the boss have no ads you have no way to raise it and its self bleeds so fast it dies in less them a minute without doing nearly any damage. Also the skill says it taunts but thats a sad lie they die too fast to be used as tanks so its basicly like a weird very weak DoT you apply on random nearby enemys that lasts few seconds. I know you can keep them up for longer if you spam heals all the time but isnt this just encouraging macrobots?
So can we plz get a update on the pets we dont need super pets just pets that can exist when you need them the most like boss fights. So either remove the graveyard penalty or give them their hp back. And also decide what shambling corpse is supposed to be cause right now it is probably the worse skill in the game since it requires a condition to cast, lasts almost nothing, deals near no dmg and doesnt taunt at all.
Ok thx for reading. I hope this gets the devs attention cause theres a similar threat on the skill area for months that never got replied by devs...
Plz make Necromancy UNdead again.
My current build is Necro/BC as BC is so strong it makes up for most Necro weaknesses (Massive aoes, buffs and a pet!) but Necromancy isnt even good on what it is supposed to be good i think. The only decent thing we got is a fear and a root. All the rest is very weak especialy the pets.
I know the devs must be tired of ppl saying how annoying the cemetery condition is but nothing was made to help with that. The archer is by far the weakest skell and the only one you can raise when everthing dies to a boss. All skells are extremelly fragile since the hp nerfs and can die to pretty much anything that gets near them for long enough. The pets heals have very long cd that makes them unreliable for keeping them up during boss fights too.
Also the shambling corpse conditions make no sense they need a body to exist so if the boss have no ads you have no way to raise it and its self bleeds so fast it dies in less them a minute without doing nearly any damage. Also the skill says it taunts but thats a sad lie they die too fast to be used as tanks so its basicly like a weird very weak DoT you apply on random nearby enemys that lasts few seconds. I know you can keep them up for longer if you spam heals all the time but isnt this just encouraging macrobots?
So can we plz get a update on the pets we dont need super pets just pets that can exist when you need them the most like boss fights. So either remove the graveyard penalty or give them their hp back. And also decide what shambling corpse is supposed to be cause right now it is probably the worse skill in the game since it requires a condition to cast, lasts almost nothing, deals near no dmg and doesnt taunt at all.
Ok thx for reading. I hope this gets the devs attention cause theres a similar threat on the skill area for months that never got replied by devs...
Plz make Necromancy UNdead again.