Kyrin Fireheart
09-29-2017, 12:01 PM
Ok so I know that adding in Player Housing will be far in the future but I had several thoughts about it which I wanted to get the communities viewpoint on and hopefully we can get something worked out for the wonderful devs to do.
So I'm not a coder or programmer so I'm not sure on how exactly this all works but I'll go on with this under a few assumptions(please correct me if I'm wrong and I'll try and revamp my suggestions). I'm assuming that to save on landscape and clutter and lag that it will be easier to have instanced player housing(separate zone for each person). Honestly if you're not adding in lots of decorative gadgets and gizmos there's not even a need to allow other players to visit. That being the case there is a few things I WOULD love to see being able to have.
1. Ability to add a cellar for aging of wine/beer and cheese. No more need to run around trying to find those damn creepy mushrooms to port you into their cave!
2. Ability to add your own garden to grow crops. Not anything like an automated system or such as that changes the fundamentals on how Gardening works but its nice to have everything in one spot.
3. Ability to add a well near your garden. This is a must of course if you add a garden area.
4. Ability to add a barn/ranch area. This is something I'd REALLY love to see but obviously in order for this to work you'd need the ability to either tame cows and chickens and bring them to your house(escort quest?) or find a special dealer to sell them to you. This way you have a steady source of eggs and milk and don't have to chase them around Serbule.
Now obviously none of these are game breaking or anything. Yes they are convenient but not something that takes away from something. And obviously you can't get something for nothing. So what I'm proposing is three things to "pay" for this privilege. Hopefully it stays in the same vein as this game's skill/quest system.
1. Quest. Each section requires you to find a different and very specific craftsmen who of course won't work for just anyone. Do quests to gain favor enough for them to work on your property(hopefully its not as severe as the normal NPC's though as that could take months for the casual player which is a bit hard to swallow).
2. Materials. You can't just pay to have someone build it, you have to go collect all the materials yourself. Obviously could have a good effect on the Player Economy for those that have time to gather extras to sell.
3. Councils. And last but not least you have to pay for the services of the craftsmen.
Now there's a lot to discuss on how this could be implemented and also about whether this should be permanent(harder on the servers) or the player pays a fee for the land monthly(easier to do away with the old instances when players quit the game, as is bound to happen(and I'm talking in game currency not a cash shop)). Problem with the second method is the server will still have to store the data somewhere for if that player comes back(and of course starts paying for the land again) and all their stuff is still there. Though I've heard there's already something like this, albeit on a very small scale, for player merchants.
Anyways hope this peaks the interest of the players and we can get enough support to beg the devs to do it!
So I'm not a coder or programmer so I'm not sure on how exactly this all works but I'll go on with this under a few assumptions(please correct me if I'm wrong and I'll try and revamp my suggestions). I'm assuming that to save on landscape and clutter and lag that it will be easier to have instanced player housing(separate zone for each person). Honestly if you're not adding in lots of decorative gadgets and gizmos there's not even a need to allow other players to visit. That being the case there is a few things I WOULD love to see being able to have.
1. Ability to add a cellar for aging of wine/beer and cheese. No more need to run around trying to find those damn creepy mushrooms to port you into their cave!
2. Ability to add your own garden to grow crops. Not anything like an automated system or such as that changes the fundamentals on how Gardening works but its nice to have everything in one spot.
3. Ability to add a well near your garden. This is a must of course if you add a garden area.
4. Ability to add a barn/ranch area. This is something I'd REALLY love to see but obviously in order for this to work you'd need the ability to either tame cows and chickens and bring them to your house(escort quest?) or find a special dealer to sell them to you. This way you have a steady source of eggs and milk and don't have to chase them around Serbule.
Now obviously none of these are game breaking or anything. Yes they are convenient but not something that takes away from something. And obviously you can't get something for nothing. So what I'm proposing is three things to "pay" for this privilege. Hopefully it stays in the same vein as this game's skill/quest system.
1. Quest. Each section requires you to find a different and very specific craftsmen who of course won't work for just anyone. Do quests to gain favor enough for them to work on your property(hopefully its not as severe as the normal NPC's though as that could take months for the casual player which is a bit hard to swallow).
2. Materials. You can't just pay to have someone build it, you have to go collect all the materials yourself. Obviously could have a good effect on the Player Economy for those that have time to gather extras to sell.
3. Councils. And last but not least you have to pay for the services of the craftsmen.
Now there's a lot to discuss on how this could be implemented and also about whether this should be permanent(harder on the servers) or the player pays a fee for the land monthly(easier to do away with the old instances when players quit the game, as is bound to happen(and I'm talking in game currency not a cash shop)). Problem with the second method is the server will still have to store the data somewhere for if that player comes back(and of course starts paying for the land again) and all their stuff is still there. Though I've heard there's already something like this, albeit on a very small scale, for player merchants.
Anyways hope this peaks the interest of the players and we can get enough support to beg the devs to do it!