GrayBeard
09-28-2017, 06:38 PM
First, let me say that I appreciate what you've created here. I didn't realize I would like this game as much as I do.
I'm relatively new to the game, so apologies if any of these have been suggested before or there is actually a way to do this in game already.
I also don't want to break any immersion, so some of these might not be suitable
- Inventory screen: Add filters. Possibly by type, skill, level range, etc.
- Inventory screen: Add button to stack items
- Craft screen: Ability to sort by level
- Vendor shop screen (specifically 'buy used' screen): Add filters (same as Inventory screen comment)
- Various windows: Ability to pin a window (e.g. pet window) so that the ESC key doesn't close it
- Login screen: Have the last played character set as the default (so we don't have to click a character button on the left side of screen)
- Login screen: Add action listener to the character buttons so we could double click them and auto login as that character
- Ability to turn on/off nameplates above players and NPCs
- Hold down a key to highlight nearby interactable objects. Being able to keybind to the 'next non confrontational' does help
- Tooltips when hovering over interactable items (such as planted items that would show how much time till next viable interaction)
- Hitboxes - some are massive (trees) and can make it difficult to click on other nearby things. Again, the keybind from a previous comment helps with this
- Ability to track a quest (e.g. You have X out of Y cabbages)
- Ability to track skills (show on the screen that you are at level X with Y out of Z exp to go till next level)
- Option to show the skill tooltip underneath the mouse.
- Move the 'Take all' button down to where the autopsy, butcher, skinning buttons are
- Options to change various text colors
- Button to reset keybindings to their default values
- Visual indicator on/under buff/debuff icons with remaining duration (I know you can see them via the tooltip)
- When at the vendor gift panel, ability to right click from inventory to fill that spot
- Ability to resize most windows (e.g. abilities window)
- Is there an in game mailing system?
- Could equipped items not take up an inventory spot?
Again, loving the game - can't wait to see what's in the next update and on the future roadmap.
I'm relatively new to the game, so apologies if any of these have been suggested before or there is actually a way to do this in game already.
I also don't want to break any immersion, so some of these might not be suitable
- Inventory screen: Add filters. Possibly by type, skill, level range, etc.
- Inventory screen: Add button to stack items
- Craft screen: Ability to sort by level
- Vendor shop screen (specifically 'buy used' screen): Add filters (same as Inventory screen comment)
- Various windows: Ability to pin a window (e.g. pet window) so that the ESC key doesn't close it
- Login screen: Have the last played character set as the default (so we don't have to click a character button on the left side of screen)
- Login screen: Add action listener to the character buttons so we could double click them and auto login as that character
- Ability to turn on/off nameplates above players and NPCs
- Hold down a key to highlight nearby interactable objects. Being able to keybind to the 'next non confrontational' does help
- Tooltips when hovering over interactable items (such as planted items that would show how much time till next viable interaction)
- Hitboxes - some are massive (trees) and can make it difficult to click on other nearby things. Again, the keybind from a previous comment helps with this
- Ability to track a quest (e.g. You have X out of Y cabbages)
- Ability to track skills (show on the screen that you are at level X with Y out of Z exp to go till next level)
- Option to show the skill tooltip underneath the mouse.
- Move the 'Take all' button down to where the autopsy, butcher, skinning buttons are
- Options to change various text colors
- Button to reset keybindings to their default values
- Visual indicator on/under buff/debuff icons with remaining duration (I know you can see them via the tooltip)
- When at the vendor gift panel, ability to right click from inventory to fill that spot
- Ability to resize most windows (e.g. abilities window)
- Is there an in game mailing system?
- Could equipped items not take up an inventory spot?
Again, loving the game - can't wait to see what's in the next update and on the future roadmap.