MorKazim
09-11-2017, 11:02 PM
Hello,
I would like to talk about crafting.
1st. the crafting prices
Many times when you create an item the price of the final product is much lower than the price of the components.
In this example:
Shoddy Combat Staff (25) -> Oak Wood x1 (10 you can find it everywhere) + Rough Tannin Powder x1 (7 in vendor) + Basic Caustic Ink x1 (15, don’t remember the vendor price) = 32 at least while the final product cost 25.
The crafting item price should be a combination of the component price + the time (skill) of the creator. The final items cost should be greater than the total price of the components.
Is this correct and wanted or is something that needs fixing?
2nd. Crafting
Last night I started making Crude Clubs. I made about 150. (Crude Club is one of the items that the final product costs more than the components). 150 all the same Crude Clubs. It was boring.
The item crafting should be a more random procedure for the final product.
I made 150 Crude Clubs that basically are garbage. No one will buy them. (tt fodder). Perhaps the crafting should be more like the new brewing system. Make items that some are better and some worse and some exceptional.
Thank you.
I would like to talk about crafting.
1st. the crafting prices
Many times when you create an item the price of the final product is much lower than the price of the components.
In this example:
Shoddy Combat Staff (25) -> Oak Wood x1 (10 you can find it everywhere) + Rough Tannin Powder x1 (7 in vendor) + Basic Caustic Ink x1 (15, don’t remember the vendor price) = 32 at least while the final product cost 25.
The crafting item price should be a combination of the component price + the time (skill) of the creator. The final items cost should be greater than the total price of the components.
Is this correct and wanted or is something that needs fixing?
2nd. Crafting
Last night I started making Crude Clubs. I made about 150. (Crude Club is one of the items that the final product costs more than the components). 150 all the same Crude Clubs. It was boring.
The item crafting should be a more random procedure for the final product.
I made 150 Crude Clubs that basically are garbage. No one will buy them. (tt fodder). Perhaps the crafting should be more like the new brewing system. Make items that some are better and some worse and some exceptional.
Thank you.