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View Full Version : Teleportation Pads Suggestion



Roekai
08-11-2017, 07:25 PM
First, you reduce the teleportation pads to one per zone, at most. Keep the teleportation tutorial on the Island, but make each "new" pad require a crazy amount of experience to be able to teleport to, or possibly even a quest. Or make each new bind cost, say, 20,000 councils.

As as social person, I would like to see a group teleportation as well (obviously only very high level players would have, akin to full augmentation); that way with the increased teleportation difficulty you would require people to interact more.

TLDR: So many teleportation pads and such an easy skill cheapens the size of the game.

kazeandi
08-11-2017, 07:54 PM
I disagree. I already spend most of my time running around - no need to add insult to injury.

Dibbuk
08-11-2017, 11:38 PM
Personally, I would like to see 4 teleport platforms per zone, with one (somewhere) in each quadrant. Exception would be Anagogue, which is small enough to need just the one platform it has now.

Khaylara
08-12-2017, 04:27 AM
Imo the skill isn't that easy (the whole skillset with all abilities), what I dislike is that there's not much difference between level 5 and level 50. Recall beginning which used to be a milestone and very sought after is almost obsolete now, alternate circle recall is rarely used because of its cost and the mushroom circles are mostly for fun (because of their limitations). I would like to have more higher level abilities and more useful.

I don't know about other players, I personally want the current number of telepads, especially in zones like Kur or Gazluk (which I explored already so there's no point crossing them by foot). I'd actually add more accessible pads in the desert.